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authorChris Forbes <[email protected]>2013-11-29 21:30:00 +1300
committerChris Forbes <[email protected]>2013-12-07 17:15:01 +1300
commit6429cc05ca953dff2a49a44e9a1478fc6e4ccfa1 (patch)
tree1ce0fd20a1a5f86c9c4a0481e30b83c7f24036e4 /src/mesa/main
parent5d326fa963d4af85af50687ecc7d0eb0a8989fda (diff)
mesa: add IsSample bitfield to gl_fragment_program
Drivers will need to look at this to decide if they need to do per-sample fragment shader dispatch. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 87ce5697cdc..db3cc3b5efd 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2132,6 +2132,12 @@ struct gl_fragment_program
* uses centroid interpolation, 0 otherwise. Unused inputs are 0.
*/
GLbitfield64 IsCentroid;
+
+ /**
+ * Bitfield indicating, for each fragment shader input, 1 if that input
+ * uses sample interpolation, 0 otherwise. Unused inputs are 0.
+ */
+ GLbitfield64 IsSample;
};