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authorChia-I Wu <[email protected]>2014-02-18 12:25:06 +0800
committerKenneth Graunke <[email protected]>2014-05-09 17:21:53 -0700
commit510465016b70ea64706543a35dbc51b26176de17 (patch)
tree172213b99a5c22bc109cf88ced11d1158a593e21 /src/mesa/main
parent417f5ea00d9dc265817024f10906dccfbf76cb04 (diff)
mesa: propagate FragDepthLayout to gl_program
The information was lost during linking, causing the layout to be treated as FRAG_DEPTH_LAYOUT_NONE. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/shaderapi.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 6f84acd01f6..28739daeb97 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1879,6 +1879,11 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
}
break;
+ case MESA_SHADER_FRAGMENT: {
+ struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
+ dst_fp->FragDepthLayout = src->FragDepthLayout;
+ }
+ break;
case MESA_SHADER_COMPUTE: {
struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
int i;