diff options
author | Chia-I Wu <[email protected]> | 2014-02-18 12:25:06 +0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-05-09 17:21:53 -0700 |
commit | 510465016b70ea64706543a35dbc51b26176de17 (patch) | |
tree | 172213b99a5c22bc109cf88ced11d1158a593e21 /src/mesa/main | |
parent | 417f5ea00d9dc265817024f10906dccfbf76cb04 (diff) |
mesa: propagate FragDepthLayout to gl_program
The information was lost during linking, causing the layout to be treated as
FRAG_DEPTH_LAYOUT_NONE.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shaderapi.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 6f84acd01f6..28739daeb97 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1879,6 +1879,11 @@ _mesa_copy_linked_program_data(gl_shader_stage type, dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; } break; + case MESA_SHADER_FRAGMENT: { + struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst; + dst_fp->FragDepthLayout = src->FragDepthLayout; + } + break; case MESA_SHADER_COMPUTE: { struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst; int i; |