diff options
author | Gregory Hainaut <[email protected]> | 2013-06-28 14:11:38 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-02-21 15:41:03 -0800 |
commit | 3659eade53848bcf76dec79170f2c3720fd02f7d (patch) | |
tree | 7181628474b30b1c2c3c71bbd3fcb6f9715d89df /src/mesa/main | |
parent | 8ed8592fd685727e568fc0d7f74b835efb03fbc4 (diff) |
mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXT
This will allow the guts of the implementation to be shared with
_mesa_CreateShaderProgramv.
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shaderapi.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 79ef149d765..f981900f1b2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1832,19 +1832,16 @@ _mesa_ActiveProgramEXT(GLuint program) return; } - -/** - * For GL_EXT_separate_shader_objects - */ -GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) +static GLuint +_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate, + GLenum type, GLsizei count, const GLchar* const *strings) { - GET_CURRENT_CONTEXT(ctx); const GLuint shader = create_shader(ctx, type); GLuint program = 0; if (shader) { - shader_source(ctx, shader, _mesa_strdup(string)); + _mesa_ShaderSource(shader, count, strings, NULL); + compile_shader(ctx, shader); program = create_shader_program(ctx); @@ -1856,6 +1853,8 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) shProg = _mesa_lookup_shader_program(ctx, program); sh = _mesa_lookup_shader(ctx, shader); + shProg->SeparateShader = separate; + get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); if (compiled) { attach_shader(ctx, program, shader); @@ -1919,6 +1918,17 @@ _mesa_copy_linked_program_data(gl_shader_stage type, /** + * For GL_EXT_separate_shader_objects + */ +GLuint GLAPIENTRY +_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) +{ + GET_CURRENT_CONTEXT(ctx); + + return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string); +} + +/** * ARB_separate_shader_objects: Compile & Link Program */ GLuint GLAPIENTRY |