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authorKenneth Graunke <[email protected]>2012-08-22 00:43:14 -0700
committerKenneth Graunke <[email protected]>2012-08-25 12:01:10 -0700
commit174d44a9c4d39a030fe3528acf07f9ac9aa617a1 (patch)
tree44d76d138c87c4a9f65b4c5b1519c4a6d78d3729 /src/mesa/main
parent85e8e9e000732908b259a7e2cbc1724a1be2d447 (diff)
mesa: Use a new, more specific hook for shader uniform changes.
Gallium drivers and i965 don't require special notification when sampler uniforms change. They simply see the _NEW_TEXTURE and adjust their indirection tables. These drivers don't want ProgramStringNotify: it simply causes pointless recompiles. Unfortunately, i915 still requires shader recompiles and needs ProgramStringNotify. Rather than trying to fix that, simply change the hook to a new, more specific one: ShaderUniformChange. On i915, this translates to ProgramStringNotify; others simply ignore it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/dd.h7
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp3
-rw-r--r--src/mesa/main/uniform_query.cpp3
3 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index a91e8083f21..e6a1e68cb25 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -399,6 +399,13 @@ struct dd_function_table {
GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
struct gl_program *prog);
+ /**
+ * Notify driver that the sampler uniforms for the current program have
+ * changed. On some drivers, this may require shader recompiles.
+ */
+ void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
+ struct gl_program *prog);
+
/** Query if program can be loaded onto hardware */
GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
struct gl_program *prog);
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index f743ce109fd..e850d47dd80 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1363,7 +1363,8 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
_mesa_associate_uniform_storage(ctx, p.shader_program, fp->Parameters);
_mesa_update_shader_textures_used(p.shader_program, fp);
- (void) ctx->Driver.ProgramStringNotify(ctx, fp->Target, fp);
+ if (ctx->Driver.SamplerUniformChange)
+ ctx->Driver.SamplerUniformChange(ctx, fp->Target, fp);
if (!p.shader_program->LinkStatus)
_mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n",
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 816c2779cf3..bddb8f95e14 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -809,7 +809,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
sizeof(shProg->SamplerUnits));
_mesa_update_shader_textures_used(shProg, prog);
- (void) ctx->Driver.ProgramStringNotify(ctx, prog->Target, prog);
+ if (ctx->Driver.SamplerUniformChange)
+ ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog);
}
}
}