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authorIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
committerIan Romanick <[email protected]>2005-07-18 12:31:24 +0000
commit9bdfee3a470a535ebe31074651fbacf680bcea6a (patch)
treefba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/main/vtxfmt_tmp.h
parente0e993c5ff090058037875642dcd34727a3d8760 (diff)
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/main/vtxfmt_tmp.h')
-rw-r--r--src/mesa/main/vtxfmt_tmp.h142
1 files changed, 72 insertions, 70 deletions
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 8b0bd79184d..4c9691fc0e6 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -29,313 +29,315 @@
#define PRE_LOOPBACK( FUNC )
#endif
+#include "dispatch.h"
+
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
- GL_CALL(ArrayElement)( i );
+ CALL_ArrayElement(GET_DISPATCH(), ( i ));
}
static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
- GL_CALL(Color3f)( r, g, b );
+ CALL_Color3f(GET_DISPATCH(), ( r, g, b ));
}
static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
- GL_CALL(Color3fv)( v );
+ CALL_Color3fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
- GL_CALL(Color4f)( r, g, b, a );
+ CALL_Color4f(GET_DISPATCH(), ( r, g, b, a ));
}
static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
- GL_CALL(Color4fv)( v );
+ CALL_Color4fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
- GL_CALL(EdgeFlag)( e );
+ CALL_EdgeFlag(GET_DISPATCH(), ( e ));
}
static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
- GL_CALL(EdgeFlagv)( v );
+ CALL_EdgeFlagv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
- GL_CALL(EvalCoord1f)( s );
+ CALL_EvalCoord1f(GET_DISPATCH(), ( s ));
}
static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
- GL_CALL(EvalCoord1fv)( v );
+ CALL_EvalCoord1fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
- GL_CALL(EvalCoord2f)( s, t );
+ CALL_EvalCoord2f(GET_DISPATCH(), ( s, t ));
}
static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
- GL_CALL(EvalCoord2fv)( v );
+ CALL_EvalCoord2fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
- GL_CALL(EvalPoint1)( i );
+ CALL_EvalPoint1(GET_DISPATCH(), ( i ));
}
static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
- GL_CALL(EvalPoint2)( i, j );
+ CALL_EvalPoint2(GET_DISPATCH(), ( i, j ));
}
static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
- GL_CALL(FogCoordfEXT)( f );
+ CALL_FogCoordfEXT(GET_DISPATCH(), ( f ));
}
static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
- GL_CALL(FogCoordfvEXT)( v );
+ CALL_FogCoordfvEXT(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
PRE_LOOPBACK( Indexf );
- GL_CALL(Indexf)( f );
+ CALL_Indexf(GET_DISPATCH(), ( f ));
}
static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v )
{
PRE_LOOPBACK( Indexfv );
- GL_CALL(Indexfv)( v );
+ CALL_Indexfv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
- GL_CALL(Materialfv)( face, pname, v );
+ CALL_Materialfv(GET_DISPATCH(), ( face, pname, v ));
}
static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
PRE_LOOPBACK( MultiTexCoord1fARB );
- GL_CALL(MultiTexCoord1fARB)( target, a );
+ CALL_MultiTexCoord1fARB(GET_DISPATCH(), ( target, a ));
}
static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord1fvARB );
- GL_CALL(MultiTexCoord1fvARB)( target, tc );
+ CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ( target, tc ));
}
static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
PRE_LOOPBACK( MultiTexCoord2fARB );
- GL_CALL(MultiTexCoord2fARB)( target, s, t );
+ CALL_MultiTexCoord2fARB(GET_DISPATCH(), ( target, s, t ));
}
static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord2fvARB );
- GL_CALL(MultiTexCoord2fvARB)( target, tc );
+ CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ( target, tc ));
}
static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r )
{
PRE_LOOPBACK( MultiTexCoord3fARB );
- GL_CALL(MultiTexCoord3fARB)( target, s, t, r );
+ CALL_MultiTexCoord3fARB(GET_DISPATCH(), ( target, s, t, r ));
}
static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord3fvARB );
- GL_CALL(MultiTexCoord3fvARB)( target, tc );
+ CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ( target, tc ));
}
static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( MultiTexCoord4fARB );
- GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q );
+ CALL_MultiTexCoord4fARB(GET_DISPATCH(), ( target, s, t, r, q ));
}
static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord4fvARB );
- GL_CALL(MultiTexCoord4fvARB)( target, tc );
+ CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ( target, tc ));
}
static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
- GL_CALL(Normal3f)( x, y, z );
+ CALL_Normal3f(GET_DISPATCH(), ( x, y, z ));
}
static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
- GL_CALL(Normal3fv)( v );
+ CALL_Normal3fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
- GL_CALL(SecondaryColor3fEXT)( r, g, b );
+ CALL_SecondaryColor3fEXT(GET_DISPATCH(), ( r, g, b ));
}
static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( SecondaryColor3fvEXT );
- GL_CALL(SecondaryColor3fvEXT)( v );
+ CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
- GL_CALL(TexCoord1f)( s );
+ CALL_TexCoord1f(GET_DISPATCH(), ( s ));
}
static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
- GL_CALL(TexCoord1fv)( tc );
+ CALL_TexCoord1fv(GET_DISPATCH(), ( tc ));
}
static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
- GL_CALL(TexCoord2f)( s, t );
+ CALL_TexCoord2f(GET_DISPATCH(), ( s, t ));
}
static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
- GL_CALL(TexCoord2fv)( tc );
+ CALL_TexCoord2fv(GET_DISPATCH(), ( tc ));
}
static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
- GL_CALL(TexCoord3f)( s, t, r );
+ CALL_TexCoord3f(GET_DISPATCH(), ( s, t, r ));
}
static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
- GL_CALL(TexCoord3fv)( tc );
+ CALL_TexCoord3fv(GET_DISPATCH(), ( tc ));
}
static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
- GL_CALL(TexCoord4f)( s, t, r, q );
+ CALL_TexCoord4f(GET_DISPATCH(), ( s, t, r, q ));
}
static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
- GL_CALL(TexCoord4fv)( tc );
+ CALL_TexCoord4fv(GET_DISPATCH(), ( tc ));
}
static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
- GL_CALL(Vertex2f)( x, y );
+ CALL_Vertex2f(GET_DISPATCH(), ( x, y ));
}
static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
- GL_CALL(Vertex2fv)( v );
+ CALL_Vertex2fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
- GL_CALL(Vertex3f)( x, y, z );
+ CALL_Vertex3f(GET_DISPATCH(), ( x, y, z ));
}
static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
- GL_CALL(Vertex3fv)( v );
+ CALL_Vertex3fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
- GL_CALL(Vertex4f)( x, y, z, w );
+ CALL_Vertex4f(GET_DISPATCH(), ( x, y, z, w ));
}
static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
- GL_CALL(Vertex4fv)( v );
+ CALL_Vertex4fv(GET_DISPATCH(), ( v ));
}
static void GLAPIENTRY TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
- GL_CALL(CallList)( i );
+ CALL_CallList(GET_DISPATCH(), ( i ));
}
static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v )
{
PRE_LOOPBACK( CallLists );
- GL_CALL(CallLists)( sz, type, v );
+ CALL_CallLists(GET_DISPATCH(), ( sz, type, v ));
}
static void GLAPIENTRY TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
- GL_CALL(Begin)( mode );
+ CALL_Begin(GET_DISPATCH(), ( mode ));
}
static void GLAPIENTRY TAG(End)( void )
{
PRE_LOOPBACK( End );
- GL_CALL(End)();
+ CALL_End(GET_DISPATCH(), ());
}
static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
- GL_CALL(Rectf)( x1, y1, x2, y2 );
+ CALL_Rectf(GET_DISPATCH(), ( x1, y1, x2, y2 ));
}
static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
- GL_CALL(DrawArrays)( mode, start, count );
+ CALL_DrawArrays(GET_DISPATCH(), ( mode, start, count ));
}
static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices )
{
PRE_LOOPBACK( DrawElements );
- GL_CALL(DrawElements)( mode, count, type, indices );
+ CALL_DrawElements(GET_DISPATCH(), ( mode, count, type, indices ));
}
static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
@@ -343,117 +345,117 @@ static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLenum type, const GLvoid *indices )
{
PRE_LOOPBACK( DrawRangeElements );
- GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices );
+ CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices ));
}
static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
- GL_CALL(EvalMesh1)( mode, i1, i2 );
+ CALL_EvalMesh1(GET_DISPATCH(), ( mode, i1, i2 ));
}
static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
- GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 );
+ CALL_EvalMesh2(GET_DISPATCH(), ( mode, i1, i2, j1, j2 ));
}
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
PRE_LOOPBACK( VertexAttrib1fNV );
- GL_CALL(VertexAttrib1fNV)( index, x );
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), ( index, x ));
}
static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib1fvNV );
- GL_CALL(VertexAttrib1fvNV)( index, v );
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), ( index, v ));
}
static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y )
{
PRE_LOOPBACK( VertexAttrib2fNV );
- GL_CALL(VertexAttrib2fNV)( index, x, y );
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), ( index, x, y ));
}
static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib2fvNV );
- GL_CALL(VertexAttrib2fvNV)( index, v );
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), ( index, v ));
}
static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( VertexAttrib3fNV );
- GL_CALL(VertexAttrib3fNV)( index, x, y, z );
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), ( index, x, y, z ));
}
static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib3fvNV );
- GL_CALL(VertexAttrib3fvNV)( index, v );
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), ( index, v ));
}
static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fNV );
- GL_CALL(VertexAttrib4fNV)( index, x, y, z, w );
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), ( index, x, y, z, w ));
}
static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvNV );
- GL_CALL(VertexAttrib4fvNV)( index, v );
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), ( index, v ));
}
static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
{
PRE_LOOPBACK( VertexAttrib1fARB );
- GL_CALL(VertexAttrib1fARB)( index, x );
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), ( index, x ));
}
static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib1fvARB );
- GL_CALL(VertexAttrib1fvARB)( index, v );
+ CALL_VertexAttrib1fvARB(GET_DISPATCH(), ( index, v ));
}
static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y )
{
PRE_LOOPBACK( VertexAttrib2fARB );
- GL_CALL(VertexAttrib2fARB)( index, x, y );
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), ( index, x, y ));
}
static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib2fvARB );
- GL_CALL(VertexAttrib2fvARB)( index, v );
+ CALL_VertexAttrib2fvARB(GET_DISPATCH(), ( index, v ));
}
static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( VertexAttrib3fARB );
- GL_CALL(VertexAttrib3fARB)( index, x, y, z );
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), ( index, x, y, z ));
}
static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib3fvARB );
- GL_CALL(VertexAttrib3fvARB)( index, v );
+ CALL_VertexAttrib3fvARB(GET_DISPATCH(), ( index, v ));
}
static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fARB );
- GL_CALL(VertexAttrib4fARB)( index, x, y, z, w );
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), ( index, x, y, z, w ));
}
static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvARB );
- GL_CALL(VertexAttrib4fvARB)( index, v );
+ CALL_VertexAttrib4fvARB(GET_DISPATCH(), ( index, v ));
}