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author | Ian Romanick <[email protected]> | 2007-06-07 12:09:44 -0700 |
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committer | Ian Romanick <[email protected]> | 2007-06-07 12:09:44 -0700 |
commit | 2260c245fd5798a6b3661c3a529654d9f577821d (patch) | |
tree | 6ad4abe0147d3658e64d4e55e6a18de2a50356ab /src/mesa/main/vtxfmt_tmp.h | |
parent | f575d4fa7f69a5de87c52002ffaf3e745634aff5 (diff) |
Refactor shadow map modelview and projection code
Explicitly store the modelview matrix and projection matrix used when the
shadow map is created. These matrices only need be updated when
RenderShadowMap is called. Previously, slightly different code was used to
draw and project the shadow map.
Diffstat (limited to 'src/mesa/main/vtxfmt_tmp.h')
0 files changed, 0 insertions, 0 deletions