diff options
author | Ian Romanick <[email protected]> | 2004-05-27 00:03:53 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-05-27 00:03:53 +0000 |
commit | c1d455f5827e7044dcb316dadc755a6f91299906 (patch) | |
tree | b2963dd582acd88e45226e618d386eb8712ce997 /src/mesa/main/vtxfmt_tmp.h | |
parent | 77bbbb3759c83e66f0391651597c400fea2d95e4 (diff) |
Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.
Diffstat (limited to 'src/mesa/main/vtxfmt_tmp.h')
-rw-r--r-- | src/mesa/main/vtxfmt_tmp.h | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 044ec1bbaf7..22a4b3587ab 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -33,310 +33,310 @@ static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { PRE_LOOPBACK( ArrayElement ); - _glapi_Dispatch->ArrayElement( i ); + GL_CALL(ArrayElement)( i ); } static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( Color3f ); - _glapi_Dispatch->Color3f( r, g, b ); + GL_CALL(Color3f)( r, g, b ); } static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v ) { PRE_LOOPBACK( Color3fv ); - _glapi_Dispatch->Color3fv( v ); + GL_CALL(Color3fv)( v ); } static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) { PRE_LOOPBACK( Color4f ); - _glapi_Dispatch->Color4f( r, g, b, a ); + GL_CALL(Color4f)( r, g, b, a ); } static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v ) { PRE_LOOPBACK( Color4fv ); - _glapi_Dispatch->Color4fv( v ); + GL_CALL(Color4fv)( v ); } static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e ) { PRE_LOOPBACK( EdgeFlag ); - _glapi_Dispatch->EdgeFlag( e ); + GL_CALL(EdgeFlag)( e ); } static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v ) { PRE_LOOPBACK( EdgeFlagv ); - _glapi_Dispatch->EdgeFlagv( v ); + GL_CALL(EdgeFlagv)( v ); } static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s ) { PRE_LOOPBACK( EvalCoord1f ); - _glapi_Dispatch->EvalCoord1f( s ); + GL_CALL(EvalCoord1f)( s ); } static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord1fv ); - _glapi_Dispatch->EvalCoord1fv( v ); + GL_CALL(EvalCoord1fv)( v ); } static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( EvalCoord2f ); - _glapi_Dispatch->EvalCoord2f( s, t ); + GL_CALL(EvalCoord2f)( s, t ); } static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord2fv ); - _glapi_Dispatch->EvalCoord2fv( v ); + GL_CALL(EvalCoord2fv)( v ); } static void GLAPIENTRY TAG(EvalPoint1)( GLint i ) { PRE_LOOPBACK( EvalPoint1 ); - _glapi_Dispatch->EvalPoint1( i ); + GL_CALL(EvalPoint1)( i ); } static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j ) { PRE_LOOPBACK( EvalPoint2 ); - _glapi_Dispatch->EvalPoint2( i, j ); + GL_CALL(EvalPoint2)( i, j ); } static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f ) { PRE_LOOPBACK( FogCoordfEXT ); - _glapi_Dispatch->FogCoordfEXT( f ); + GL_CALL(FogCoordfEXT)( f ); } static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v ) { PRE_LOOPBACK( FogCoordfvEXT ); - _glapi_Dispatch->FogCoordfvEXT( v ); + GL_CALL(FogCoordfvEXT)( v ); } static void GLAPIENTRY TAG(Indexf)( GLfloat f ) { PRE_LOOPBACK( Indexf ); - _glapi_Dispatch->Indexf( f ); + GL_CALL(Indexf)( f ); } static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v ) { PRE_LOOPBACK( Indexfv ); - _glapi_Dispatch->Indexfv( v ); + GL_CALL(Indexfv)( v ); } static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v ) { PRE_LOOPBACK( Materialfv ); - _glapi_Dispatch->Materialfv( face, pname, v ); + GL_CALL(Materialfv)( face, pname, v ); } static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a ) { PRE_LOOPBACK( MultiTexCoord1fARB ); - _glapi_Dispatch->MultiTexCoord1fARB( target, a ); + GL_CALL(MultiTexCoord1fARB)( target, a ); } static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord1fvARB ); - _glapi_Dispatch->MultiTexCoord1fvARB( target, tc ); + GL_CALL(MultiTexCoord1fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t ) { PRE_LOOPBACK( MultiTexCoord2fARB ); - _glapi_Dispatch->MultiTexCoord2fARB( target, s, t ); + GL_CALL(MultiTexCoord2fARB)( target, s, t ); } static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord2fvARB ); - _glapi_Dispatch->MultiTexCoord2fvARB( target, tc ); + GL_CALL(MultiTexCoord2fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { PRE_LOOPBACK( MultiTexCoord3fARB ); - _glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r ); + GL_CALL(MultiTexCoord3fARB)( target, s, t, r ); } static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord3fvARB ); - _glapi_Dispatch->MultiTexCoord3fvARB( target, tc ); + GL_CALL(MultiTexCoord3fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { PRE_LOOPBACK( MultiTexCoord4fARB ); - _glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q ); + GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q ); } static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord4fvARB ); - _glapi_Dispatch->MultiTexCoord4fvARB( target, tc ); + GL_CALL(MultiTexCoord4fvARB)( target, tc ); } static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Normal3f ); - _glapi_Dispatch->Normal3f( x, y, z ); + GL_CALL(Normal3f)( x, y, z ); } static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v ) { PRE_LOOPBACK( Normal3fv ); - _glapi_Dispatch->Normal3fv( v ); + GL_CALL(Normal3fv)( v ); } static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( SecondaryColor3fEXT ); - _glapi_Dispatch->SecondaryColor3fEXT( r, g, b ); + GL_CALL(SecondaryColor3fEXT)( r, g, b ); } static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v ) { PRE_LOOPBACK( SecondaryColor3fvEXT ); - _glapi_Dispatch->SecondaryColor3fvEXT( v ); + GL_CALL(SecondaryColor3fvEXT)( v ); } static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s ) { PRE_LOOPBACK( TexCoord1f ); - _glapi_Dispatch->TexCoord1f( s ); + GL_CALL(TexCoord1f)( s ); } static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord1fv ); - _glapi_Dispatch->TexCoord1fv( tc ); + GL_CALL(TexCoord1fv)( tc ); } static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( TexCoord2f ); - _glapi_Dispatch->TexCoord2f( s, t ); + GL_CALL(TexCoord2f)( s, t ); } static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord2fv ); - _glapi_Dispatch->TexCoord2fv( tc ); + GL_CALL(TexCoord2fv)( tc ); } static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r ) { PRE_LOOPBACK( TexCoord3f ); - _glapi_Dispatch->TexCoord3f( s, t, r ); + GL_CALL(TexCoord3f)( s, t, r ); } static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord3fv ); - _glapi_Dispatch->TexCoord3fv( tc ); + GL_CALL(TexCoord3fv)( tc ); } static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { PRE_LOOPBACK( TexCoord4f ); - _glapi_Dispatch->TexCoord4f( s, t, r, q ); + GL_CALL(TexCoord4f)( s, t, r, q ); } static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord4fv ); - _glapi_Dispatch->TexCoord4fv( tc ); + GL_CALL(TexCoord4fv)( tc ); } static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y ) { PRE_LOOPBACK( Vertex2f ); - _glapi_Dispatch->Vertex2f( x, y ); + GL_CALL(Vertex2f)( x, y ); } static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex2fv ); - _glapi_Dispatch->Vertex2fv( v ); + GL_CALL(Vertex2fv)( v ); } static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Vertex3f ); - _glapi_Dispatch->Vertex3f( x, y, z ); + GL_CALL(Vertex3f)( x, y, z ); } static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex3fv ); - _glapi_Dispatch->Vertex3fv( v ); + GL_CALL(Vertex3fv)( v ); } static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( Vertex4f ); - _glapi_Dispatch->Vertex4f( x, y, z, w ); + GL_CALL(Vertex4f)( x, y, z, w ); } static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex4fv ); - _glapi_Dispatch->Vertex4fv( v ); + GL_CALL(Vertex4fv)( v ); } static void GLAPIENTRY TAG(CallList)( GLuint i ) { PRE_LOOPBACK( CallList ); - _glapi_Dispatch->CallList( i ); + GL_CALL(CallList)( i ); } static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v ) { PRE_LOOPBACK( CallLists ); - _glapi_Dispatch->CallLists( sz, type, v ); + GL_CALL(CallLists)( sz, type, v ); } static void GLAPIENTRY TAG(Begin)( GLenum mode ) { PRE_LOOPBACK( Begin ); - _glapi_Dispatch->Begin( mode ); + GL_CALL(Begin)( mode ); } static void GLAPIENTRY TAG(End)( void ) { PRE_LOOPBACK( End ); - _glapi_Dispatch->End(); + GL_CALL(End)(); } static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { PRE_LOOPBACK( Rectf ); - _glapi_Dispatch->Rectf( x1, y1, x2, y2 ); + GL_CALL(Rectf)( x1, y1, x2, y2 ); } static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count ) { PRE_LOOPBACK( DrawArrays ); - _glapi_Dispatch->DrawArrays( mode, start, count ); + GL_CALL(DrawArrays)( mode, start, count ); } static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { PRE_LOOPBACK( DrawElements ); - _glapi_Dispatch->DrawElements( mode, count, type, indices ); + GL_CALL(DrawElements)( mode, count, type, indices ); } static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, @@ -344,68 +344,68 @@ static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, GLenum type, const GLvoid *indices ) { PRE_LOOPBACK( DrawRangeElements ); - _glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices ); + GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices ); } static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) { PRE_LOOPBACK( EvalMesh1 ); - _glapi_Dispatch->EvalMesh1( mode, i1, i2 ); + GL_CALL(EvalMesh1)( mode, i1, i2 ); } static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { PRE_LOOPBACK( EvalMesh2 ); - _glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 ); + GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 ); } static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ) { PRE_LOOPBACK( VertexAttrib1fNV ); - _glapi_Dispatch->VertexAttrib1fNV( index, x ); + GL_CALL(VertexAttrib1fNV)( index, x ); } static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib1fvNV ); - _glapi_Dispatch->VertexAttrib1fvNV( index, v ); + GL_CALL(VertexAttrib1fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ) { PRE_LOOPBACK( VertexAttrib2fNV ); - _glapi_Dispatch->VertexAttrib2fNV( index, x, y ); + GL_CALL(VertexAttrib2fNV)( index, x, y ); } static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib2fvNV ); - _glapi_Dispatch->VertexAttrib2fvNV( index, v ); + GL_CALL(VertexAttrib2fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( VertexAttrib3fNV ); - _glapi_Dispatch->VertexAttrib3fNV( index, x, y, z ); + GL_CALL(VertexAttrib3fNV)( index, x, y, z ); } static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib3fvNV ); - _glapi_Dispatch->VertexAttrib3fvNV( index, v ); + GL_CALL(VertexAttrib3fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( VertexAttrib4fNV ); - _glapi_Dispatch->VertexAttrib4fNV( index, x, y, z, w ); + GL_CALL(VertexAttrib4fNV)( index, x, y, z, w ); } static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib4fvNV ); - _glapi_Dispatch->VertexAttrib4fvNV( index, v ); + GL_CALL(VertexAttrib4fvNV)( index, v ); } |