diff options
author | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/main/vtxfmt.c | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/main/vtxfmt.c')
-rw-r--r-- | src/mesa/main/vtxfmt.c | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 1496fd1c00b..0d285cb26c9 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -56,7 +56,7 @@ \ /* Save the swapped function's dispatch entry so it can be */ \ /* restored later. */ \ - tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \ + tnl->Swapped[tnl->SwapCount][0] = (void *)&(GET_ ## FUNC (ctx->Exec)); \ *(func_ptr_t *)(tnl->Swapped[tnl->SwapCount]+1) = (func_ptr_t)TAG(FUNC); \ tnl->SwapCount++; \ \ @@ -64,7 +64,7 @@ _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \ \ /* Install the tnl function pointer. */ \ - ctx->Exec->FUNC = tnl->Current->FUNC; \ + SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \ } #define TAG(x) neutral_##x @@ -75,76 +75,76 @@ static void install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) { - tab->ArrayElement = vfmt->ArrayElement; - tab->Color3f = vfmt->Color3f; - tab->Color3fv = vfmt->Color3fv; - tab->Color4f = vfmt->Color4f; - tab->Color4fv = vfmt->Color4fv; - tab->EdgeFlag = vfmt->EdgeFlag; - tab->EdgeFlagv = vfmt->EdgeFlagv; - tab->EvalCoord1f = vfmt->EvalCoord1f; - tab->EvalCoord1fv = vfmt->EvalCoord1fv; - tab->EvalCoord2f = vfmt->EvalCoord2f; - tab->EvalCoord2fv = vfmt->EvalCoord2fv; - tab->EvalPoint1 = vfmt->EvalPoint1; - tab->EvalPoint2 = vfmt->EvalPoint2; - tab->FogCoordfEXT = vfmt->FogCoordfEXT; - tab->FogCoordfvEXT = vfmt->FogCoordfvEXT; - tab->Indexf = vfmt->Indexf; - tab->Indexfv = vfmt->Indexfv; - tab->Materialfv = vfmt->Materialfv; - tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB; - tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB; - tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB; - tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB; - tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB; - tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB; - tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB; - tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB; - tab->Normal3f = vfmt->Normal3f; - tab->Normal3fv = vfmt->Normal3fv; - tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT; - tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT; - tab->TexCoord1f = vfmt->TexCoord1f; - tab->TexCoord1fv = vfmt->TexCoord1fv; - tab->TexCoord2f = vfmt->TexCoord2f; - tab->TexCoord2fv = vfmt->TexCoord2fv; - tab->TexCoord3f = vfmt->TexCoord3f; - tab->TexCoord3fv = vfmt->TexCoord3fv; - tab->TexCoord4f = vfmt->TexCoord4f; - tab->TexCoord4fv = vfmt->TexCoord4fv; - tab->Vertex2f = vfmt->Vertex2f; - tab->Vertex2fv = vfmt->Vertex2fv; - tab->Vertex3f = vfmt->Vertex3f; - tab->Vertex3fv = vfmt->Vertex3fv; - tab->Vertex4f = vfmt->Vertex4f; - tab->Vertex4fv = vfmt->Vertex4fv; - tab->CallList = vfmt->CallList; - tab->CallLists = vfmt->CallLists; - tab->Begin = vfmt->Begin; - tab->End = vfmt->End; - tab->VertexAttrib1fNV = vfmt->VertexAttrib1fNV; - tab->VertexAttrib1fvNV = vfmt->VertexAttrib1fvNV; - tab->VertexAttrib2fNV = vfmt->VertexAttrib2fNV; - tab->VertexAttrib2fvNV = vfmt->VertexAttrib2fvNV; - tab->VertexAttrib3fNV = vfmt->VertexAttrib3fNV; - tab->VertexAttrib3fvNV = vfmt->VertexAttrib3fvNV; - tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV; - tab->VertexAttrib4fvNV = vfmt->VertexAttrib4fvNV; - tab->VertexAttrib1fARB = vfmt->VertexAttrib1fARB; - tab->VertexAttrib1fvARB = vfmt->VertexAttrib1fvARB; - tab->VertexAttrib2fARB = vfmt->VertexAttrib2fARB; - tab->VertexAttrib2fvARB = vfmt->VertexAttrib2fvARB; - tab->VertexAttrib3fARB = vfmt->VertexAttrib3fARB; - tab->VertexAttrib3fvARB = vfmt->VertexAttrib3fvARB; - tab->VertexAttrib4fARB = vfmt->VertexAttrib4fARB; - tab->VertexAttrib4fvARB = vfmt->VertexAttrib4fvARB; - tab->Rectf = vfmt->Rectf; - tab->DrawArrays = vfmt->DrawArrays; - tab->DrawElements = vfmt->DrawElements; - tab->DrawRangeElements = vfmt->DrawRangeElements; - tab->EvalMesh1 = vfmt->EvalMesh1; - tab->EvalMesh2 = vfmt->EvalMesh2; + SET_ArrayElement(tab, vfmt->ArrayElement); + SET_Color3f(tab, vfmt->Color3f); + SET_Color3fv(tab, vfmt->Color3fv); + SET_Color4f(tab, vfmt->Color4f); + SET_Color4fv(tab, vfmt->Color4fv); + SET_EdgeFlag(tab, vfmt->EdgeFlag); + SET_EdgeFlagv(tab, vfmt->EdgeFlagv); + SET_EvalCoord1f(tab, vfmt->EvalCoord1f); + SET_EvalCoord1fv(tab, vfmt->EvalCoord1fv); + SET_EvalCoord2f(tab, vfmt->EvalCoord2f); + SET_EvalCoord2fv(tab, vfmt->EvalCoord2fv); + SET_EvalPoint1(tab, vfmt->EvalPoint1); + SET_EvalPoint2(tab, vfmt->EvalPoint2); + SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); + SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); + SET_Indexf(tab, vfmt->Indexf); + SET_Indexfv(tab, vfmt->Indexfv); + SET_Materialfv(tab, vfmt->Materialfv); + SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB); + SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB); + SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB); + SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB); + SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB); + SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB); + SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB); + SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB); + SET_Normal3f(tab, vfmt->Normal3f); + SET_Normal3fv(tab, vfmt->Normal3fv); + SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT); + SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT); + SET_TexCoord1f(tab, vfmt->TexCoord1f); + SET_TexCoord1fv(tab, vfmt->TexCoord1fv); + SET_TexCoord2f(tab, vfmt->TexCoord2f); + SET_TexCoord2fv(tab, vfmt->TexCoord2fv); + SET_TexCoord3f(tab, vfmt->TexCoord3f); + SET_TexCoord3fv(tab, vfmt->TexCoord3fv); + SET_TexCoord4f(tab, vfmt->TexCoord4f); + SET_TexCoord4fv(tab, vfmt->TexCoord4fv); + SET_Vertex2f(tab, vfmt->Vertex2f); + SET_Vertex2fv(tab, vfmt->Vertex2fv); + SET_Vertex3f(tab, vfmt->Vertex3f); + SET_Vertex3fv(tab, vfmt->Vertex3fv); + SET_Vertex4f(tab, vfmt->Vertex4f); + SET_Vertex4fv(tab, vfmt->Vertex4fv); + SET_CallList(tab, vfmt->CallList); + SET_CallLists(tab, vfmt->CallLists); + SET_Begin(tab, vfmt->Begin); + SET_End(tab, vfmt->End); + SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); + SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); + SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); + SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV); + SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV); + SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); + SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); + SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); + SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); + SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); + SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); + SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB); + SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB); + SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); + SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); + SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); + SET_Rectf(tab, vfmt->Rectf); + SET_DrawArrays(tab, vfmt->DrawArrays); + SET_DrawElements(tab, vfmt->DrawElements); + SET_DrawRangeElements(tab, vfmt->DrawRangeElements); + SET_EvalMesh1(tab, vfmt->EvalMesh1); + SET_EvalMesh2(tab, vfmt->EvalMesh2); ASSERT(tab->EvalMesh2); } |