diff options
author | Eric Anholt <[email protected]> | 2009-08-31 10:13:22 -0700 |
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committer | Eric Anholt <[email protected]> | 2009-09-01 20:35:19 -0700 |
commit | 60b08eb1fdf287d28ec66b9282513ab35a61aee0 (patch) | |
tree | 0230f446c99b4957f146289c7295e019e0670ed7 /src/mesa/main/vtxfmt.c | |
parent | a82cd55a5cb1ad617960551560b107edffad1e9a (diff) |
mesa: Make MultiDrawElements submit multiple primitives at once.
Previously, MultiDrawElements just called DrawElements a bunch of times.
By sending several primitives down the pipeline at once, we avoid a bunch
of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and
reduces CPU usage by 70.5% (+/- 2.9%) (n=3).
Reviewed by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/vtxfmt.c')
-rw-r--r-- | src/mesa/main/vtxfmt.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 1f807dc3dc3..8d6f560a80a 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -133,6 +133,7 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_DrawArrays(tab, vfmt->DrawArrays); SET_DrawElements(tab, vfmt->DrawElements); SET_DrawRangeElements(tab, vfmt->DrawRangeElements); + SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT); SET_EvalMesh1(tab, vfmt->EvalMesh1); SET_EvalMesh2(tab, vfmt->EvalMesh2); ASSERT(tab->EvalMesh2); |