diff options
author | Matt Turner <[email protected]> | 2015-07-11 22:46:19 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-07-29 09:34:51 -0700 |
commit | f8a647883a14694f1b758c12187b3f35b9d039a7 (patch) | |
tree | cd11148549da4b67e6a9a3f1b941b3dfaa27295c /src/mesa/main/viewport.c | |
parent | ecc559218d0a544f8a5f878c500f125c2d588d82 (diff) |
mesa: Use floats for viewport bounds.
ARB_viewport_array specifies that DEPTH_RANGE consists of double-
precision parameters (corresponding commit d4dc35987), and a preparatory
commit (6340e609a) added _mesa_get_viewport_xform() which returned
double-precision scale[3] and translate[3] vectors, even though X, Y,
Width, and Height were still floats.
All users of _mesa_get_viewport_xform() immediately convert the double
scale and translation vectors into floats (which were floats originally,
but were converted to doubles in _mesa_get_viewport_xform(), sigh).
i965 at least cannot consume doubles (see SF_CLIP_VIEWPORT). If we want
to pass doubles to hardware, we should have a different function that
does that.
Acked-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa/main/viewport.c')
-rw-r--r-- | src/mesa/main/viewport.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 9917f2de299..7d8914291c3 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -443,12 +443,12 @@ _mesa_ClipControl(GLenum origin, GLenum depth) */ void _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, - double scale[3], double translate[3]) + float scale[3], float translate[3]) { - double x = ctx->ViewportArray[i].X; - double y = ctx->ViewportArray[i].Y; - double half_width = 0.5*ctx->ViewportArray[i].Width; - double half_height = 0.5*ctx->ViewportArray[i].Height; + float x = ctx->ViewportArray[i].X; + float y = ctx->ViewportArray[i].Y; + float half_width = 0.5f * ctx->ViewportArray[i].Width; + float half_height = 0.5f * ctx->ViewportArray[i].Height; double n = ctx->ViewportArray[i].Near; double f = ctx->ViewportArray[i].Far; @@ -462,8 +462,8 @@ _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, translate[1] = half_height + y; } if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) { - scale[2] = 0.5*(f - n); - translate[2] = 0.5*(n + f); + scale[2] = 0.5 * (f - n); + translate[2] = 0.5 * (n + f); } else { scale[2] = f - n; translate[2] = n; |