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author | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 01:58:21 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 16:07:13 +0200 |
commit | acba3a3151dbbba0ab834e062e0feb12af4873de (patch) | |
tree | 1d8706c8b204892b8824b62a7a34c62e5a3dc2f5 /src/mesa/main/version.c | |
parent | 15e5a7a6832bba011564bfa2045fba9e833eede2 (diff) |
radv: Use the correct channel for alpha in resolve srgb conversion.
The argument here is a bitmask, so the old code selected .xy, which
got silently truncated to .x when constructing the vec4 from components,
instead of using .w.
Fixes: 588185eb6b7 "radv/meta: add srgb conversion to end of resolve shader."
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/version.c')
0 files changed, 0 insertions, 0 deletions