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authorIan Romanick <[email protected]>2015-04-28 13:13:47 -0700
committerIan Romanick <[email protected]>2015-05-28 16:56:31 -0700
commit1fe243938b11be740417cf016d8c50cd69228628 (patch)
tree4efc775d9d4a03aaaf70d7e2976315b5d7e34ccb /src/mesa/main/version.c
parent366ceacf72258a4a81d9c6b412dd565a4c611b17 (diff)
mesa/es3.1: Enable ES 3.1 API and shading language version
This is a bit of a hack for now. Several of the extensions required for OpenGL ES 3.1 have no support, at all, in Mesa. However, with this patch and a patch to allow MESA_GL_VERSION_OVERRIDE to work with ES contexts, people can begin testing the ES "version" of the functionality that is supported. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/main/version.c')
-rw-r--r--src/mesa/main/version.c18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 699a0de46c2..e817e2d92a0 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -433,7 +433,23 @@ compute_version_es2(const struct gl_extensions *extensions)
extensions->EXT_texture_snorm &&
extensions->NV_primitive_restart &&
extensions->OES_depth_texture_cube_map);
- if (ver_3_0) {
+ const bool ver_3_1 = (ver_3_0 &&
+ extensions->ARB_arrays_of_arrays &&
+ extensions->ARB_compute_shader &&
+ extensions->ARB_draw_indirect &&
+ false /*extensions->ARB_framebuffer_no_attachments*/ &&
+ extensions->ARB_shader_atomic_counters &&
+ extensions->ARB_shader_image_load_store &&
+ false /*extensions->ARB_shader_image_size*/ &&
+ false /*extensions->ARB_shader_storage_buffer_object*/ &&
+ extensions->ARB_shading_language_packing &&
+ extensions->ARB_stencil_texturing &&
+ extensions->ARB_gpu_shader5 &&
+ extensions->EXT_shader_integer_mix);
+
+ if (ver_3_1) {
+ return 31;
+ } else if (ver_3_0) {
return 30;
} else if (ver_2_0) {
return 20;