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authorIlia Mirkin <[email protected]>2016-01-08 15:48:44 -0500
committerIlia Mirkin <[email protected]>2016-04-03 18:01:15 -0400
commitd50ffb5e464e18894eaf8cb779df3a74f5836ef9 (patch)
tree85dcede1b255bbb97b77936f2dcee973ac9b8ed9 /src/mesa/main/version.c
parent9abbc4971264233a4b4f9ec6ddb88d0dc4c9a25e (diff)
mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.
As the relevant extensions get implemented, the lines should be uncommented. I believe this is (almost) everything needed for those GL versions though. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/version.c')
-rw-r--r--src/mesa/main/version.c51
1 files changed, 49 insertions, 2 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 112a73dc0e7..2af3653f7bb 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -351,8 +351,55 @@ compute_version(const struct gl_extensions *extensions,
extensions->ARB_shading_language_packing &&
extensions->ARB_texture_compression_bptc &&
extensions->ARB_transform_feedback_instanced);
-
- if (ver_4_2) {
+ const bool ver_4_3 = (ver_4_2 &&
+ consts->GLSLVersion >= 430 &&
+ extensions->ARB_ES3_compatibility &&
+ extensions->ARB_arrays_of_arrays &&
+ extensions->ARB_compute_shader &&
+ extensions->ARB_copy_image &&
+ extensions->ARB_explicit_uniform_location &&
+ extensions->ARB_fragment_layer_viewport &&
+ extensions->ARB_framebuffer_no_attachments &&
+ extensions->ARB_internalformat_query2 &&
+ /* extensions->ARB_robust_buffer_access_behavior */ 0 &&
+ extensions->ARB_shader_image_size &&
+ extensions->ARB_shader_storage_buffer_object &&
+ extensions->ARB_stencil_texturing &&
+ extensions->ARB_texture_buffer_range &&
+ extensions->ARB_texture_query_levels &&
+ extensions->ARB_texture_view);
+ const bool ver_4_4 = (ver_4_3 &&
+ consts->GLSLVersion >= 440 &&
+ extensions->ARB_buffer_storage &&
+ extensions->ARB_clear_texture &&
+ extensions->ARB_enhanced_layouts &&
+ extensions->ARB_query_buffer_object &&
+ extensions->ARB_texture_mirror_clamp_to_edge &&
+ extensions->ARB_texture_stencil8 &&
+ extensions->ARB_vertex_type_10f_11f_11f_rev);
+ const bool ver_4_5 = (ver_4_4 &&
+ consts->GLSLVersion >= 450 &&
+ extensions->ARB_ES3_1_compatibility &&
+ extensions->ARB_clip_control &&
+ extensions->ARB_conditional_render_inverted &&
+ /* extensions->ARB_cull_distance */ 0 &&
+ extensions->ARB_derivative_control &&
+ extensions->ARB_shader_texture_image_samples &&
+ extensions->NV_texture_barrier);
+
+ if (ver_4_5) {
+ major = 4;
+ minor = 5;
+ }
+ else if (ver_4_4) {
+ major = 4;
+ minor = 4;
+ }
+ else if (ver_4_3) {
+ major = 4;
+ minor = 3;
+ }
+ else if (ver_4_2) {
major = 4;
minor = 2;
}