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authorSamuel Pitoiset <[email protected]>2017-02-14 16:18:24 +0100
committerSamuel Pitoiset <[email protected]>2017-02-15 16:15:32 +0100
commit9d16f3903e2caddb7f674ca7ab7b1e96cfffbb2b (patch)
treed04f78fb450fa43802ae5c137f6cd7f6f6095951 /src/mesa/main/version.c
parentd1fae627fa63cf7749d4fb2ebb57ae5b13a7d5ef (diff)
driconf: add allow_higher_compat_version option
Mesa currently doesn't allow to create 3.1+ compatibility profiles mainly because various features are unimplemented and bugs can happen. However, some buggy apps request a compat profile without using any old features unimplemented in mesa, and they fail to start. This option should help some games to run but it's not enough for all (eg. Dying Light). v2: - s/force_compat_profile/allow_higher_compat_version Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/version.c')
-rw-r--r--src/mesa/main/version.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 85ec9de6122..3d54d21a042 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -566,8 +566,10 @@ _mesa_get_version(const struct gl_extensions *extensions,
case API_OPENGL_COMPAT:
/* Disable GLSL 1.40 and later for legacy contexts.
* This disallows creation of the GL 3.1 compatibility context. */
- if (consts->GLSLVersion > 130) {
- consts->GLSLVersion = 130;
+ if (!consts->AllowHigherCompatVersion) {
+ if (consts->GLSLVersion > 130) {
+ consts->GLSLVersion = 130;
+ }
}
/* fall through */
case API_OPENGL_CORE: