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authorDave Airlie <[email protected]>2013-11-27 19:47:51 +1000
committerDave Airlie <[email protected]>2014-04-02 12:12:04 +1000
commit76ba50a25a8bbc1e5fbcdb24da7e09f8996cf2c5 (patch)
tree05bd8c06d733e96246bacab1e8a429bf3800be51 /src/mesa/main/version.c
parent882b46a42ee8f25853b972911e6e31988b979412 (diff)
mesa/soft/llvmpipe: add fake MSAA support
This adds a gallium cap that allows us to fake GL3.0 by not exposing MSAA on sw rendering. It also forces the extra extensions needed for GL3.2. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/version.c')
-rw-r--r--src/mesa/main/version.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 1c0bedf4bb2..b7cc50fc146 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -228,7 +228,7 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.EXT_texture_sRGB);
const GLboolean ver_3_0 = (ver_2_1 &&
ctx->Const.GLSLVersion >= 130 &&
- ctx->Const.MaxSamples >= 4 &&
+ (ctx->Const.MaxSamples >= 4 || ctx->Const.FakeSWMSAA) &&
(ctx->API == API_OPENGL_CORE ||
ctx->Extensions.ARB_color_buffer_float) &&
ctx->Extensions.ARB_depth_buffer_float &&