diff options
author | Ian Romanick <[email protected]> | 2015-04-28 11:18:42 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-05-04 13:49:44 -0700 |
commit | 5a845cf898897cd3a4cdd752ab7e355e89b416fa (patch) | |
tree | 48315f74768179a7e1cee3c925e9fd28bc2accd4 /src/mesa/main/version.c | |
parent | 8b103cf636759d2f0e8488220063133b6ca58f1f (diff) |
mesa: Use bool instead of GLboolean
v2: Squash in whitespace fixes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/main/version.c')
-rw-r--r-- | src/mesa/main/version.c | 315 |
1 files changed, 157 insertions, 158 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 5b8ac0a5c5c..85d5ab14b69 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -32,7 +32,7 @@ /** * Scans 'string' to see if it ends with 'ending'. */ -static GLboolean +static bool check_for_ending(const char *string, const char *ending) { int len1, len2; @@ -41,13 +41,13 @@ check_for_ending(const char *string, const char *ending) len2 = strlen(ending); if (len2 > len1) { - return GL_FALSE; + return false; } if (strcmp(string + (len1 - len2), ending) == 0) { - return GL_TRUE; + return true; } else { - return GL_FALSE; + return false; } } @@ -58,15 +58,14 @@ check_for_ending(const char *string, const char *ending) * fwd_context is only valid if version > 0 */ static void -get_gl_override(int *version, GLboolean *fwd_context, - GLboolean *compat_context) +get_gl_override(int *version, bool *fwd_context, bool *compat_context) { const char *env_var = "MESA_GL_VERSION_OVERRIDE"; const char *version_str; int major, minor, n; static int override_version = -1; - static GLboolean fc_suffix = GL_FALSE; - static GLboolean compat_suffix = GL_FALSE; + static bool fc_suffix = false; + static bool compat_suffix = false; if (override_version < 0) { override_version = 0; @@ -134,7 +133,7 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts, gl_api *apiOut, GLuint *versionOut) { int version; - GLboolean fwd_context, compat_context; + bool fwd_context, compat_context; get_gl_override(&version, &fwd_context, &compat_context); @@ -148,9 +147,9 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts, } else { *apiOut = API_OPENGL_COMPAT; } - return GL_TRUE; + return true; } - return GL_FALSE; + return false; } void @@ -171,7 +170,7 @@ int _mesa_get_gl_version_override(void) { int version; - GLboolean fwd_context, compat_context; + bool fwd_context, compat_context; get_gl_override(&version, &fwd_context, &compat_context); @@ -211,121 +210,121 @@ compute_version(const struct gl_extensions *extensions, { GLuint major, minor, version; - const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp && - extensions->ARB_texture_cube_map && - extensions->ARB_texture_env_combine && - extensions->ARB_texture_env_dot3); - const GLboolean ver_1_4 = (ver_1_3 && - extensions->ARB_depth_texture && - extensions->ARB_shadow && - extensions->ARB_texture_env_crossbar && - extensions->EXT_blend_color && - extensions->EXT_blend_func_separate && - extensions->EXT_blend_minmax && - extensions->EXT_point_parameters); - const GLboolean ver_1_5 = (ver_1_4 && - extensions->ARB_occlusion_query); - const GLboolean ver_2_0 = (ver_1_5 && - extensions->ARB_point_sprite && - extensions->ARB_vertex_shader && - extensions->ARB_fragment_shader && - extensions->ARB_texture_non_power_of_two && - extensions->EXT_blend_equation_separate && - - /* Technically, 2.0 requires the functionality - * of the EXT version. Enable 2.0 if either - * extension is available, and assume that a - * driver that only exposes the ATI extension - * will fallback to software when necessary. - */ - (extensions->EXT_stencil_two_side - || extensions->ATI_separate_stencil)); - const GLboolean ver_2_1 = (ver_2_0 && - extensions->EXT_pixel_buffer_object && - extensions->EXT_texture_sRGB); - const GLboolean ver_3_0 = (ver_2_1 && - consts->GLSLVersion >= 130 && - (consts->MaxSamples >= 4 || consts->FakeSWMSAA) && - (api == API_OPENGL_CORE || - extensions->ARB_color_buffer_float) && - extensions->ARB_depth_buffer_float && - extensions->ARB_half_float_vertex && - extensions->ARB_map_buffer_range && - extensions->ARB_shader_texture_lod && - extensions->ARB_texture_float && - extensions->ARB_texture_rg && - extensions->ARB_texture_compression_rgtc && - extensions->EXT_draw_buffers2 && - extensions->ARB_framebuffer_object && - extensions->EXT_framebuffer_sRGB && - extensions->EXT_packed_float && - extensions->EXT_texture_array && - extensions->EXT_texture_shared_exponent && - extensions->EXT_transform_feedback && - extensions->NV_conditional_render); - const GLboolean ver_3_1 = (ver_3_0 && - consts->GLSLVersion >= 140 && - extensions->ARB_draw_instanced && - extensions->ARB_texture_buffer_object && - extensions->ARB_uniform_buffer_object && - extensions->EXT_texture_snorm && - extensions->NV_primitive_restart && - extensions->NV_texture_rectangle && - consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); - const GLboolean ver_3_2 = (ver_3_1 && - consts->GLSLVersion >= 150 && - extensions->ARB_depth_clamp && - extensions->ARB_draw_elements_base_vertex && - extensions->ARB_fragment_coord_conventions && - extensions->EXT_provoking_vertex && - extensions->ARB_seamless_cube_map && - extensions->ARB_sync && - extensions->ARB_texture_multisample && - extensions->EXT_vertex_array_bgra); - const GLboolean ver_3_3 = (ver_3_2 && - consts->GLSLVersion >= 330 && - extensions->ARB_blend_func_extended && - extensions->ARB_explicit_attrib_location && - extensions->ARB_instanced_arrays && - extensions->ARB_occlusion_query2 && - extensions->ARB_shader_bit_encoding && - extensions->ARB_texture_rgb10_a2ui && - extensions->ARB_timer_query && - extensions->ARB_vertex_type_2_10_10_10_rev && - extensions->EXT_texture_swizzle); - /* ARB_sampler_objects is always enabled in mesa */ - - const GLboolean ver_4_0 = (ver_3_3 && - consts->GLSLVersion >= 400 && - extensions->ARB_draw_buffers_blend && - extensions->ARB_draw_indirect && - extensions->ARB_gpu_shader5 && - extensions->ARB_gpu_shader_fp64 && - extensions->ARB_sample_shading && - 0/*extensions->ARB_shader_subroutine*/ && - extensions->ARB_tessellation_shader && - extensions->ARB_texture_buffer_object_rgb32 && - extensions->ARB_texture_cube_map_array && - extensions->ARB_texture_query_lod && - extensions->ARB_transform_feedback2 && - extensions->ARB_transform_feedback3); - const GLboolean ver_4_1 = (ver_4_0 && - consts->GLSLVersion >= 410 && - extensions->ARB_ES2_compatibility && - extensions->ARB_shader_precision && - 0/*extensions->ARB_vertex_attrib_64bit*/ && - extensions->ARB_viewport_array); - const GLboolean ver_4_2 = (ver_4_1 && - consts->GLSLVersion >= 420 && - extensions->ARB_base_instance && - extensions->ARB_conservative_depth && - extensions->ARB_internalformat_query && - extensions->ARB_shader_atomic_counters && - extensions->ARB_shader_image_load_store && - extensions->ARB_shading_language_420pack && - extensions->ARB_shading_language_packing && - extensions->ARB_texture_compression_bptc && - extensions->ARB_transform_feedback_instanced); + const bool ver_1_3 = (extensions->ARB_texture_border_clamp && + extensions->ARB_texture_cube_map && + extensions->ARB_texture_env_combine && + extensions->ARB_texture_env_dot3); + const bool ver_1_4 = (ver_1_3 && + extensions->ARB_depth_texture && + extensions->ARB_shadow && + extensions->ARB_texture_env_crossbar && + extensions->EXT_blend_color && + extensions->EXT_blend_func_separate && + extensions->EXT_blend_minmax && + extensions->EXT_point_parameters); + const bool ver_1_5 = (ver_1_4 && + extensions->ARB_occlusion_query); + const bool ver_2_0 = (ver_1_5 && + extensions->ARB_point_sprite && + extensions->ARB_vertex_shader && + extensions->ARB_fragment_shader && + extensions->ARB_texture_non_power_of_two && + extensions->EXT_blend_equation_separate && + + /* Technically, 2.0 requires the functionality of the + * EXT version. Enable 2.0 if either extension is + * available, and assume that a driver that only + * exposes the ATI extension will fallback to + * software when necessary. + */ + (extensions->EXT_stencil_two_side + || extensions->ATI_separate_stencil)); + const bool ver_2_1 = (ver_2_0 && + extensions->EXT_pixel_buffer_object && + extensions->EXT_texture_sRGB); + const bool ver_3_0 = (ver_2_1 && + consts->GLSLVersion >= 130 && + (consts->MaxSamples >= 4 || consts->FakeSWMSAA) && + (api == API_OPENGL_CORE || + extensions->ARB_color_buffer_float) && + extensions->ARB_depth_buffer_float && + extensions->ARB_half_float_vertex && + extensions->ARB_map_buffer_range && + extensions->ARB_shader_texture_lod && + extensions->ARB_texture_float && + extensions->ARB_texture_rg && + extensions->ARB_texture_compression_rgtc && + extensions->EXT_draw_buffers2 && + extensions->ARB_framebuffer_object && + extensions->EXT_framebuffer_sRGB && + extensions->EXT_packed_float && + extensions->EXT_texture_array && + extensions->EXT_texture_shared_exponent && + extensions->EXT_transform_feedback && + extensions->NV_conditional_render); + const bool ver_3_1 = (ver_3_0 && + consts->GLSLVersion >= 140 && + extensions->ARB_draw_instanced && + extensions->ARB_texture_buffer_object && + extensions->ARB_uniform_buffer_object && + extensions->EXT_texture_snorm && + extensions->NV_primitive_restart && + extensions->NV_texture_rectangle && + consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); + const bool ver_3_2 = (ver_3_1 && + consts->GLSLVersion >= 150 && + extensions->ARB_depth_clamp && + extensions->ARB_draw_elements_base_vertex && + extensions->ARB_fragment_coord_conventions && + extensions->EXT_provoking_vertex && + extensions->ARB_seamless_cube_map && + extensions->ARB_sync && + extensions->ARB_texture_multisample && + extensions->EXT_vertex_array_bgra); + const bool ver_3_3 = (ver_3_2 && + consts->GLSLVersion >= 330 && + extensions->ARB_blend_func_extended && + extensions->ARB_explicit_attrib_location && + extensions->ARB_instanced_arrays && + extensions->ARB_occlusion_query2 && + extensions->ARB_shader_bit_encoding && + extensions->ARB_texture_rgb10_a2ui && + extensions->ARB_timer_query && + extensions->ARB_vertex_type_2_10_10_10_rev && + extensions->EXT_texture_swizzle); + /* ARB_sampler_objects is always enabled in mesa */ + + const bool ver_4_0 = (ver_3_3 && + consts->GLSLVersion >= 400 && + extensions->ARB_draw_buffers_blend && + extensions->ARB_draw_indirect && + extensions->ARB_gpu_shader5 && + extensions->ARB_gpu_shader_fp64 && + extensions->ARB_sample_shading && + 0/*extensions->ARB_shader_subroutine*/ && + extensions->ARB_tessellation_shader && + extensions->ARB_texture_buffer_object_rgb32 && + extensions->ARB_texture_cube_map_array && + extensions->ARB_texture_query_lod && + extensions->ARB_transform_feedback2 && + extensions->ARB_transform_feedback3); + const bool ver_4_1 = (ver_4_0 && + consts->GLSLVersion >= 410 && + extensions->ARB_ES2_compatibility && + extensions->ARB_shader_precision && + 0/*extensions->ARB_vertex_attrib_64bit*/ && + extensions->ARB_viewport_array); + const bool ver_4_2 = (ver_4_1 && + consts->GLSLVersion >= 420 && + extensions->ARB_base_instance && + extensions->ARB_conservative_depth && + extensions->ARB_internalformat_query && + extensions->ARB_shader_atomic_counters && + extensions->ARB_shader_image_load_store && + extensions->ARB_shading_language_420pack && + extensions->ARB_shading_language_packing && + extensions->ARB_texture_compression_bptc && + extensions->ARB_transform_feedback_instanced); if (ver_4_2) { major = 4; @@ -392,11 +391,11 @@ static GLuint compute_version_es1(const struct gl_extensions *extensions) { /* OpenGL ES 1.0 is derived from OpenGL 1.3 */ - const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine && - extensions->ARB_texture_env_dot3); + const bool ver_1_0 = (extensions->ARB_texture_env_combine && + extensions->ARB_texture_env_dot3); /* OpenGL ES 1.1 is derived from OpenGL 1.5 */ - const GLboolean ver_1_1 = (ver_1_0 && - extensions->EXT_point_parameters); + const bool ver_1_1 = (ver_1_0 && + extensions->EXT_point_parameters); if (ver_1_1) { return 11; @@ -411,34 +410,34 @@ static GLuint compute_version_es2(const struct gl_extensions *extensions) { /* OpenGL ES 2.0 is derived from OpenGL 2.0 */ - const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map && - extensions->EXT_blend_color && - extensions->EXT_blend_func_separate && - extensions->EXT_blend_minmax && - extensions->ARB_vertex_shader && - extensions->ARB_fragment_shader && - extensions->ARB_texture_non_power_of_two && - extensions->EXT_blend_equation_separate); + const bool ver_2_0 = (extensions->ARB_texture_cube_map && + extensions->EXT_blend_color && + extensions->EXT_blend_func_separate && + extensions->EXT_blend_minmax && + extensions->ARB_vertex_shader && + extensions->ARB_fragment_shader && + extensions->ARB_texture_non_power_of_two && + extensions->EXT_blend_equation_separate); /* FINISHME: This list isn't quite right. */ - const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex && - extensions->ARB_internalformat_query && - extensions->ARB_map_buffer_range && - extensions->ARB_shader_texture_lod && - extensions->ARB_texture_float && - extensions->ARB_texture_rg && - extensions->ARB_depth_buffer_float && - extensions->EXT_draw_buffers2 && - /* extensions->ARB_framebuffer_object && */ - extensions->EXT_framebuffer_sRGB && - extensions->EXT_packed_float && - extensions->EXT_texture_array && - extensions->EXT_texture_shared_exponent && - extensions->EXT_transform_feedback && - extensions->ARB_draw_instanced && - extensions->ARB_uniform_buffer_object && - extensions->EXT_texture_snorm && - extensions->NV_primitive_restart && - extensions->OES_depth_texture_cube_map); + const bool ver_3_0 = (extensions->ARB_half_float_vertex && + extensions->ARB_internalformat_query && + extensions->ARB_map_buffer_range && + extensions->ARB_shader_texture_lod && + extensions->ARB_texture_float && + extensions->ARB_texture_rg && + extensions->ARB_depth_buffer_float && + extensions->EXT_draw_buffers2 && + /* extensions->ARB_framebuffer_object && */ + extensions->EXT_framebuffer_sRGB && + extensions->EXT_packed_float && + extensions->EXT_texture_array && + extensions->EXT_texture_shared_exponent && + extensions->EXT_transform_feedback && + extensions->ARB_draw_instanced && + extensions->ARB_uniform_buffer_object && + extensions->EXT_texture_snorm && + extensions->NV_primitive_restart && + extensions->OES_depth_texture_cube_map); if (ver_3_0) { return 30; } else if (ver_2_0) { |