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authorIan Romanick <[email protected]>2011-08-30 16:29:52 -0700
committerIan Romanick <[email protected]>2011-09-26 12:14:13 -0700
commit34eae1c72a9b3a8eb0634cda52fca0208cd2f40d (patch)
treebec01a412492c9127c6c7983e6a5455d4da0e1c4 /src/mesa/main/version.c
parent2bf30b1cccab7026bf3cb7825cc876eea0dcb19b (diff)
mesa: Remove many extension enable flags
The following extensions are always enabled, and drivers do not have to option to disable them: GL_ARB_multisample GL_ARB_texture_compression GL_ARB_vertex_buffer_object / GL_OES_mapbuffer GL_EXT_copy_texture GL_EXT_multi_draw_arrays / GL_SUN_multi_draw_arrays GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_edge_clamp / GL_SGIS_texture_edge_clamp GL_EXT_vertex_array GL_SGIS_generate_mipmap This set was picked because the are all either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. The existing support for some is already partially broken in Mesa (e.g., proxy texture targets in OpenGL ES). This patch does not change the situation in any way. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/version.c')
-rw-r--r--src/mesa/main/version.c22
1 files changed, 5 insertions, 17 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 80fa0c244eb..384281479a3 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -39,10 +39,8 @@ compute_version(struct gl_context *ctx)
GLuint major, minor;
static const int max = 100;
- const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
+ const GLboolean ver_1_3 = (ctx->Extensions.ARB_multitexture &&
ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_compression &&
ctx->Extensions.ARB_texture_cube_map &&
ctx->Extensions.EXT_texture_env_add &&
ctx->Extensions.ARB_texture_env_combine &&
@@ -58,15 +56,12 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.EXT_blend_minmax &&
ctx->Extensions.EXT_blend_subtract &&
ctx->Extensions.EXT_fog_coord &&
- ctx->Extensions.EXT_multi_draw_arrays &&
ctx->Extensions.EXT_point_parameters &&
ctx->Extensions.EXT_secondary_color &&
ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.EXT_texture_lod_bias &&
- ctx->Extensions.SGIS_generate_mipmap);
+ ctx->Extensions.EXT_texture_lod_bias);
const GLboolean ver_1_5 = (ver_1_4 &&
ctx->Extensions.ARB_occlusion_query &&
- ctx->Extensions.ARB_vertex_buffer_object &&
ctx->Extensions.EXT_shadow_funcs);
const GLboolean ver_2_0 = (ver_1_5 &&
ctx->Extensions.ARB_draw_buffers &&
@@ -201,17 +196,13 @@ compute_version_es1(struct gl_context *ctx)
static const int max = 100;
/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
+ const GLboolean ver_1_0 = (ctx->Extensions.ARB_multitexture &&
ctx->Extensions.EXT_texture_env_add &&
ctx->Extensions.ARB_texture_env_combine &&
ctx->Extensions.ARB_texture_env_dot3);
/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
const GLboolean ver_1_1 = (ver_1_0 &&
- ctx->Extensions.EXT_point_parameters &&
- ctx->Extensions.SGIS_generate_mipmap &&
- ctx->Extensions.ARB_vertex_buffer_object);
+ ctx->Extensions.EXT_point_parameters);
if (ver_1_1) {
ctx->VersionMajor = 1;
@@ -237,9 +228,7 @@ compute_version_es2(struct gl_context *ctx)
static const int max = 100;
/* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
+ const GLboolean ver_2_0 = (ctx->Extensions.ARB_multitexture &&
ctx->Extensions.ARB_texture_cube_map &&
ctx->Extensions.ARB_texture_mirrored_repeat &&
ctx->Extensions.EXT_blend_color &&
@@ -247,7 +236,6 @@ compute_version_es2(struct gl_context *ctx)
ctx->Extensions.EXT_blend_minmax &&
ctx->Extensions.EXT_blend_subtract &&
ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.ARB_vertex_buffer_object &&
ctx->Extensions.ARB_shader_objects &&
ctx->Extensions.ARB_vertex_shader &&
ctx->Extensions.ARB_fragment_shader &&