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authorTimothy Arceri <[email protected]>2016-03-14 11:16:55 +1100
committerTimothy Arceri <[email protected]>2016-03-31 12:52:34 +1100
commitb77c9098782a36cb811891b2bcb572eb61e608ac (patch)
treec2a222c7099a542d46ffe91e8acfb5a5a47e192f /src/mesa/main/vdpau.h
parentc95e92b14d69c114b79d941c7e8902a0ea62c287 (diff)
glsl: always enable transform feedback mode when xfb_stride defined
This enables in shader defined transform feedback mode even if the only place xfb_stride is defined is on the global out. We don't worry about xfb_buffer since Issue 22 c) in the spec says: "If the shader has an "xfb_buffer" qualifier identifying a buffer, but doesn't declare "xfb_offset" on anything associated with it, what happens? ... variables not qualified with "xfb_offset" are not captured, which makes the associated "xfb_buffer" qualifier irrelevant." Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/vdpau.h')
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