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authorGrigori Goronzy <[email protected]>2014-03-02 12:57:04 +0100
committerChristian König <[email protected]>2014-03-03 18:37:59 +0100
commit070036ca399d88293ef51b40e859c06acf0c7606 (patch)
tree69ad2e0e749cd79e45d31c5a40bd719ffc9c1f35 /src/mesa/main/vdpau.h
parent86c06871a282ec60e81d0cbabc3b1d661bc33c75 (diff)
NV_vdpau_interop: fix IsSurfaceNV return type
The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/mesa/main/vdpau.h')
-rw-r--r--src/mesa/main/vdpau.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/vdpau.h b/src/mesa/main/vdpau.h
index f32d6dacb83..627609c50de 100644
--- a/src/mesa/main/vdpau.h
+++ b/src/mesa/main/vdpau.h
@@ -50,7 +50,7 @@ _mesa_VDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target,
GLsizei numTextureNames,
const GLuint *textureNames);
-extern void GLAPIENTRY
+extern GLboolean GLAPIENTRY
_mesa_VDPAUIsSurfaceNV(GLintptr surface);
extern void GLAPIENTRY