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authorNeil Roberts <[email protected]>2016-01-21 17:12:29 +0000
committerNeil Roberts <[email protected]>2016-01-21 21:45:18 +0000
commit666d96d1697fc9a1452519285758cc16240290d2 (patch)
tree4c807f9a34952a402fa72414791829d130e55ef4 /src/mesa/main/vdpau.h
parent0153ff8379be789262ad9cd636080d92b77becad (diff)
texobj: Fix the completeness checks for cube textures
According to the GL 1.4 spec section 3.8.10, a cubemap texture is only complete if: • The level base arrays of each of the six texture images making up the cube map have identical, positive, and square dimensions. • The level base arrays were each specified with the same internal format. • The level base arrays each have the same border width. Previously the texture completeness code was only checking the first point. This patch makes it additionally check the other two. This fixes the following two dEQP tests: deqp-gles2.functional.texture.completeness.cube.format_mismatch_rgba_rgb_level_0_neg_z deqp-gles2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0_pos_z And also this Piglit test: spec/!opengl 2.0/incomplete-cubemap-format Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93792 Cc: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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