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authorDave Airlie <[email protected]>2015-10-15 05:07:40 +0100
committerDave Airlie <[email protected]>2016-01-11 02:27:51 +0000
commita9eace326ece7496109a8e2a55aae8fc802e89d8 (patch)
treeaf391221f728469eff4593724f1ff15f939807a7 /src/mesa/main/vdpau.c
parent124c9c2b977013f540f417d5dd102775ad02c77d (diff)
mesa/uniform_query: add IROUNDD and use for doubles->ints (v2)
For the case where we convert a double to an int, we should round the same as we do for floats. This fixes GL41-CTS.gpu_shader_fp64.state_query v2: add IROUNDD (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/vdpau.c')
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