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authorMathias Fröhlich <[email protected]>2018-04-01 20:18:36 +0200
committerMathias Fröhlich <[email protected]>2018-05-10 07:06:16 +0200
commit881d2fcafaddd391b03753173d126148c9dafbcf (patch)
tree74835b8cb2393239e5257f567daa5f2429c456af /src/mesa/main/varray.h
parent899476b6b1d41c5ed08391843110c7d62b2ca863 (diff)
mesa: Remove Array._DrawArrays.
Only tnl based drivers still use this array. So remove it from core mesa and use Array._DrawVAO instead. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.h')
-rw-r--r--src/mesa/main/varray.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 25d2a29e731..6ab55ed36ae 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -53,20 +53,6 @@ _mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
}
-/**
- * This specifies the set of vertex arrays used by the driver for drawing.
- */
-static inline void
-_mesa_set_drawing_arrays(struct gl_context *ctx,
- const struct gl_vertex_array *arrays)
-{
- if (ctx->Array._DrawArrays != arrays) {
- ctx->Array._DrawArrays = arrays;
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- }
-}
-
-
extern void
_mesa_update_array_format(struct gl_context *ctx,
struct gl_vertex_array_object *vao,