diff options
author | Brian Paul <[email protected]> | 2018-01-24 09:14:35 -0700 |
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committer | Brian Paul <[email protected]> | 2018-01-29 08:35:14 -0700 |
commit | 0d044f7d619c56c67d8235312363d93e2362248f (patch) | |
tree | 14c151223842438d386f5369075b007f44d4c377 /src/mesa/main/varray.h | |
parent | d9894ede02d13735c62da3e0ace9e9c647e2956a (diff) |
mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
The arrays specified by ctx->Array._DrawArrays are used for all
vertex drawing via vbo_context::draw_prims(). Different arrays are
used for immediate mode, vertex arrays, display lists, etc. Changing
from one to another requires updating derived/driver array state.
Before, we indirectly specifid the arrays with the gl_draw_method values.
Now we just directly specify the arrays instead. This is simpler and
will allow a subsequent display list optimization.
In the future, it might make sense to get rid of ctx->Array._DrawArrays
entirely and just pass the arrays as another parameter to
vbo_context::draw_prims().
Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.h')
-rw-r--r-- | src/mesa/main/varray.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index 65e0f7b56c6..93f2f477faf 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -78,6 +78,21 @@ _mesa_attr_zero_aliases_vertex(const struct gl_context *ctx) return ctx->_AttribZeroAliasesVertex; } + +/** + * This specifies the set of vertex arrays used by the driver for drawing. + */ +static inline void +_mesa_set_drawing_arrays(struct gl_context *ctx, + const struct gl_vertex_array **arrays) +{ + if (ctx->Array._DrawArrays != arrays) { + ctx->Array._DrawArrays = arrays; + ctx->NewDriverState |= ctx->DriverFlags.NewArray; + } +} + + extern void _mesa_update_array_format(struct gl_context *ctx, struct gl_vertex_array_object *vao, |