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authorBrian Paul <[email protected]>2011-04-06 14:16:57 -0600
committerBrian Paul <[email protected]>2011-04-06 16:52:48 -0600
commit7b8830d81d816c22d5930bec1f0f178cf0d138c6 (patch)
treeb4fb38e18313a214bf95d7396faa951b80dc9b50 /src/mesa/main/varray.h
parentde4cb19a1c3f166a2ffae3369aa95d3f81198b6b (diff)
mesa: consolidate code in _mesa_update_array_max_element()
Diffstat (limited to 'src/mesa/main/varray.h')
-rw-r--r--src/mesa/main/varray.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 53e68c89667..1c423200ffd 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -34,6 +34,37 @@
struct gl_client_array;
struct gl_context;
+
+/**
+ * Compute the index of the last array element that can be safely accessed in
+ * a vertex array. We can really only do this when the array lives in a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static INLINE void
+_mesa_update_array_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < bufSize) {
+ array->_MaxElement = (bufSize - offset + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ }
+ else {
+ array->_MaxElement = 0;
+ }
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
#if _HAVE_FULL_GL
extern void GLAPIENTRY