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author | Brian Paul <[email protected]> | 2009-05-21 10:15:18 -0600 |
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committer | Brian Paul <[email protected]> | 2009-05-21 16:10:45 -0600 |
commit | 8fa0cb2b422abaeee1b69f82ca7e9f02dc8393b9 (patch) | |
tree | f42bb9d372f6b0ba2600a0230682a97fbe7d6b55 /src/mesa/main/varray.c | |
parent | 1889890c88c3c10287ca4f84369190cc7029884f (diff) |
mesa: added gl_array_object::Weight array field
We don't really implement vertex weights but in the VBO code this
fixes and odd case for the legacy_array[] setup. Before, the
vbo->draw_prims() call was always indicating that the vertex weight
array was present/enabled when it really wasn't.
Diffstat (limited to 'src/mesa/main/varray.c')
0 files changed, 0 insertions, 0 deletions