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authorDave Airlie <[email protected]>2015-02-20 13:58:18 +1000
committerDave Airlie <[email protected]>2015-05-08 10:21:01 +1000
commit731b7c49bb78d6d1be25f9010af0087146de0b48 (patch)
tree0e56839dfbe3917de6a6cace22386e13012459bb /src/mesa/main/varray.c
parentb1119ce838462ff533512188c969fc28ab6a89a9 (diff)
st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doubles
This hack for fixing gl_FragDepth apparantly caused a GLSL shader outputting a single double to try and output a dvec4, but we hadn't assigned outputs for the secondary bit. This avoids going into the hack code for scalar doubles. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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