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authorKenneth Graunke <[email protected]>2017-05-04 01:08:25 -0700
committerKenneth Graunke <[email protected]>2017-05-06 15:43:43 -0700
commit8c5a938171d0566b087fdfb5c422464aa005e8ed (patch)
treece851732103161f4d8df39ee31b6cc9c3a5c401b /src/mesa/main/varray.c
parent314657dc11db651268ce5a0c9713337ddc68fe31 (diff)
mesa: Simplify _mesa_primitive_restart_index().
We can use a simple shift equation rather than a switch statement. Reviewed-by: Rafael Antognolli <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index eda86ec6a82..9497090e88a 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1959,16 +1959,8 @@ _mesa_primitive_restart_index(const struct gl_context *ctx,
* is used."
*/
if (ctx->Array.PrimitiveRestartFixedIndex) {
- switch (index_size) {
- case 1:
- return 0xff;
- case 2:
- return 0xffff;
- case 4:
- return 0xffffffff;
- default:
- assert(!"_mesa_primitive_restart_index: Invalid index size.");
- }
+ /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */
+ return 0xffffffffu >> 8 * (4 - index_size);
}
return ctx->Array.RestartIndex;