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authorKenneth Graunke <[email protected]>2012-11-07 20:29:40 -0800
committerKenneth Graunke <[email protected]>2012-11-08 22:53:54 -0800
commitc299f44782d7d7d6719fce622a121aad58856139 (patch)
tree085b59ae5008c00a57b3b57e8142bc5b636e544e /src/mesa/main/varray.c
parent6ccfa1c5430542509c1946c72a7109fe53bbbcbf (diff)
mesa: Fix glGetVertexAttribI[u]iv now that we have real integer attribs.
Since cf438f5375e242, we store actual integers for the attribute data. We just need to reinterpret the GLfloat array as a GLint/GLuint array so we can read the proper data. Fixes oglconform's glsl-vertex-attrib/basic.VertexAttribI[1234][u]i subtests (after fixing an unrelated bug in those test cases). v2: Use the COPY_4V macro to be concise. NOTE: This is a candidate for the stable branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> [v1]
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 522f5a7042c..3974787b4fa 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -701,14 +701,10 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- const GLfloat *v =
+ const GLint *v = (const GLint *)
get_current_attrib(ctx, index, "glGetVertexAttribIiv");
if (v != NULL) {
- /* XXX we don't have true integer-valued vertex attribs yet */
- params[0] = (GLint) v[0];
- params[1] = (GLint) v[1];
- params[2] = (GLint) v[2];
- params[3] = (GLint) v[3];
+ COPY_4V(params, v);
}
}
else {
@@ -726,14 +722,10 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- const GLfloat *v =
+ const GLuint *v = (const GLuint *)
get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
if (v != NULL) {
- /* XXX we don't have true integer-valued vertex attribs yet */
- params[0] = (GLuint) v[0];
- params[1] = (GLuint) v[1];
- params[2] = (GLuint) v[2];
- params[3] = (GLuint) v[3];
+ COPY_4V(params, v);
}
}
else {