diff options
author | Brian Paul <[email protected]> | 2016-10-06 17:30:20 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-10-13 17:38:49 -0600 |
commit | 15fb88e912531110f1a31ede2100910fdda2823e (patch) | |
tree | c33ac86532e98ad20842d4922e5d3e28bbb0ff0e /src/mesa/main/varray.c | |
parent | c89802aeeaee35e06c98a41dd630a60e8e7e4123 (diff) |
mesa: rename gl_vertex_attrib_array gl_array_attributes
The structure contains the attributes of a vertex array. The old name
was kind of confusing.
Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r-- | src/mesa/main/varray.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index a2f957a66d2..781d7633cff 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -133,7 +133,7 @@ vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex, GLuint bindingIndex) { - struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex]; + struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj)) vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); @@ -278,7 +278,7 @@ _mesa_update_array_format(struct gl_context *ctx, GLboolean integer, GLboolean doubles, GLuint relativeOffset, bool flush_vertices) { - struct gl_vertex_attrib_array *const array = &vao->VertexAttrib[attrib]; + struct gl_array_attributes *const array = &vao->VertexAttrib[attrib]; GLint elementSize; assert(size <= 4); @@ -465,7 +465,7 @@ update_array(struct gl_context *ctx, GLboolean normalized, GLboolean integer, GLboolean doubles, const GLvoid *ptr) { - struct gl_vertex_attrib_array *array; + struct gl_array_attributes *array; GLsizei effectiveStride; /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says: @@ -905,7 +905,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, const char *caller) { - const struct gl_vertex_attrib_array *array; + const struct gl_array_attributes *array; if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index); @@ -2327,8 +2327,8 @@ _mesa_copy_client_array(struct gl_context *ctx, void _mesa_copy_vertex_attrib_array(struct gl_context *ctx, - struct gl_vertex_attrib_array *dst, - const struct gl_vertex_attrib_array *src) + struct gl_array_attributes *dst, + const struct gl_array_attributes *src) { dst->Size = src->Size; dst->Type = src->Type; @@ -2369,7 +2369,7 @@ _mesa_print_arrays(struct gl_context *ctx) unsigned i; for (i = 0; i < VERT_ATTRIB_MAX; ++i) { - const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[i]; + const struct gl_array_attributes *array = &vao->VertexAttrib[i]; if (!array->Enabled) continue; |