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authorBrian Paul <[email protected]>2009-05-06 15:17:25 -0600
committerBrian Paul <[email protected]>2009-05-07 10:12:33 -0600
commitb9d0f947f2bcc47047b162e3d7c8f91b6153e02c (patch)
tree44ece271963c4792f87d690da436a6555ea32463 /src/mesa/main/varray.c
parent800b14cd378ed708a29230d92031ac7b6ad6a286 (diff)
mesa: Compute gl_client_array->_MaxElement during array validation
Used to be done in the glVertex/Normal/Color/etc/Pointer() calls but if the VBO was reallocated the size could change. New _NEW_BUFFER_OBJECT state flag.
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 527555be0e4..4d153b1c0b2 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -65,22 +65,9 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
array->Ptr = (const GLubyte *) ptr;
array->_ElementSize = elementSize;
-#if FEATURE_ARB_vertex_buffer_object
_mesa_reference_buffer_object(ctx, &array->BufferObj,
ctx->Array.ArrayBufferObj);
- /* Compute the index of the last array element that's inside the buffer.
- * Later in glDrawArrays we'll check if start + count > _MaxElement to
- * be sure we won't go out of bounds.
- */
- if (array->BufferObj->Name)
- array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - elementSize) / array->StrideB;
- else
-#endif
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
-
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= dirtyBit;
}