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authorMathias Fröhlich <[email protected]>2018-02-03 20:50:35 +0100
committerMathias Fröhlich <[email protected]>2018-02-23 05:33:58 +0100
commit354b76ad2070f23b91de14dd6bf4d14ff13e43fc (patch)
treea2e2964e5e373e3b9bad5194f96b3530dcdc85fb /src/mesa/main/varray.c
parent4331969ac44ce29c3dac810242ed2b9a4633999f (diff)
mesa: Make _mesa_vertex_attrib_binding public.
Change vertex_attrib_binding() to _mesa_vertex_attrib_binding(), add a flush_vertices argument, and make it publicly available. The function will be needed later in the series. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c38
1 files changed, 20 insertions, 18 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 90b874aa49a..f7d32fdbefc 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -155,11 +155,11 @@ update_attribute_map_mode(const struct gl_context *ctx,
* Sets the BufferBindingIndex field for the vertex attribute given by
* attribIndex.
*/
-static void
-vertex_attrib_binding(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- gl_vert_attrib attribIndex,
- GLuint bindingIndex)
+void
+_mesa_vertex_attrib_binding(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attribIndex,
+ GLuint bindingIndex, bool flush_vertices)
{
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
@@ -171,7 +171,9 @@ vertex_attrib_binding(struct gl_context *ctx,
else
vao->VertexAttribBufferMask &= ~array_bit;
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ if (flush_vertices) {
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ }
vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
@@ -592,7 +594,7 @@ update_array(struct gl_context *ctx,
normalized, integer, doubles, 0);
/* Reset the vertex attrib binding */
- vertex_attrib_binding(ctx, vao, attrib, attrib);
+ _mesa_vertex_attrib_binding(ctx, vao, attrib, attrib, true);
/* The Stride and Ptr fields are not set by update_array_format() */
struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
@@ -2030,7 +2032,7 @@ _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
* VertexAttribBinding(index, index);
* VertexBindingDivisor(index, divisor);"
*/
- vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
+ _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex, true);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
@@ -2072,7 +2074,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
* VertexAttribBinding(index, index);
* VertexBindingDivisor(index, divisor);"
*/
- vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
+ _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex, true);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
@@ -2674,9 +2676,9 @@ vertex_array_attrib_binding(struct gl_context *ctx,
assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
- vertex_attrib_binding(ctx, vao,
- VERT_ATTRIB_GENERIC(attribIndex),
- VERT_ATTRIB_GENERIC(bindingIndex));
+ _mesa_vertex_attrib_binding(ctx, vao,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex), true);
}
@@ -2684,9 +2686,9 @@ void GLAPIENTRY
_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex)
{
GET_CURRENT_CONTEXT(ctx);
- vertex_attrib_binding(ctx, ctx->Array.VAO,
- VERT_ATTRIB_GENERIC(attribIndex),
- VERT_ATTRIB_GENERIC(bindingIndex));
+ _mesa_vertex_attrib_binding(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex), true);
}
@@ -2720,9 +2722,9 @@ _mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
- vertex_attrib_binding(ctx, vao,
- VERT_ATTRIB_GENERIC(attribIndex),
- VERT_ATTRIB_GENERIC(bindingIndex));
+ _mesa_vertex_attrib_binding(ctx, vao,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex), true);
}