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authorKenneth Graunke <[email protected]>2014-02-01 19:31:22 -0800
committerKenneth Graunke <[email protected]>2014-02-03 00:53:02 -0800
commit94e07c196075a494642d5617f96e36996c58d116 (patch)
tree8b38750281131b20c9f48807d7cb8dbbd1db82ea /src/mesa/main/varray.c
parent0dfe50f1a6cc5e1f979ac65cca4ed9359d18869d (diff)
mesa: Rename "arrayObj" local variables to "vao".
Now that the field is named "VAO" instead of "ArrayObj", it makes sense to call the local variables "vao" instead of "arrayObj". Completely generated by: $ find . -type f -print0 | xargs 0 sed -i 's/arrayObj/vao/g' Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c98
1 files changed, 49 insertions, 49 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index d4e50c3ff31..2d3073e013b 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -112,20 +112,20 @@ static void
vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
GLuint bindingIndex)
{
- struct gl_array_object *arrayObj = ctx->Array.VAO;
- struct gl_vertex_attrib_array *array = &arrayObj->VertexAttrib[attribIndex];
+ struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
if (array->VertexBinding != bindingIndex) {
const GLbitfield64 array_bit = VERT_BIT(attribIndex);
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- arrayObj->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
- arrayObj->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
+ vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
+ vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
array->VertexBinding = bindingIndex;
- arrayObj->NewArrays |= array_bit;
+ vao->NewArrays |= array_bit;
}
}
@@ -139,8 +139,8 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride)
{
- struct gl_array_object *arrayObj = ctx->Array.VAO;
- struct gl_vertex_buffer_binding *binding = &arrayObj->VertexBinding[index];
+ struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
if (binding->BufferObj != vbo ||
binding->Offset != offset ||
@@ -153,7 +153,7 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index,
binding->Offset = offset;
binding->Stride = stride;
- arrayObj->NewArrays |= binding->_BoundArrays;
+ vao->NewArrays |= binding->_BoundArrays;
}
}
@@ -166,14 +166,14 @@ static void
vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
GLuint divisor)
{
- struct gl_array_object *arrayObj = ctx->Array.VAO;
+ struct gl_array_object *vao = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding =
- &arrayObj->VertexBinding[bindingIndex];
+ &vao->VertexBinding[bindingIndex];
if (binding->InstanceDivisor != divisor) {
FLUSH_VERTICES(ctx, _NEW_ARRAY);
binding->InstanceDivisor = divisor;
- arrayObj->NewArrays |= binding->_BoundArrays;
+ vao->NewArrays |= binding->_BoundArrays;
}
}
@@ -664,7 +664,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index)
{
- struct gl_array_object *arrayObj;
+ struct gl_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -673,16 +673,16 @@ _mesa_EnableVertexAttribArray(GLuint index)
return;
}
- arrayObj = ctx->Array.VAO;
+ vao = ctx->Array.VAO;
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
- if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+ if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was disabled, now being enabled */
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
- arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
- arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
+ vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
+ vao->_Enabled |= VERT_BIT_GENERIC(index);
+ vao->NewArrays |= VERT_BIT_GENERIC(index);
}
}
@@ -690,7 +690,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
void GLAPIENTRY
_mesa_DisableVertexAttribArray(GLuint index)
{
- struct gl_array_object *arrayObj;
+ struct gl_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -699,16 +699,16 @@ _mesa_DisableVertexAttribArray(GLuint index)
return;
}
- arrayObj = ctx->Array.VAO;
+ vao = ctx->Array.VAO;
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
- if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+ if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was enabled, now being disabled */
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
- arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
- arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
+ vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
+ vao->_Enabled &= ~VERT_BIT_GENERIC(index);
+ vao->NewArrays |= VERT_BIT_GENERIC(index);
}
}
@@ -722,7 +722,7 @@ static GLuint
get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
const char *caller)
{
- const struct gl_array_object *arrayObj = ctx->Array.VAO;
+ const struct gl_array_object *vao = ctx->Array.VAO;
const struct gl_vertex_attrib_array *array;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -730,9 +730,9 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
return 0;
}
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
- array = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
+ array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
@@ -746,7 +746,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
return array->Normalized;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- return arrayObj->VertexBinding[array->VertexBinding].BufferObj->Name;
+ return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if ((_mesa_is_desktop_gl(ctx)
&& (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
@@ -757,7 +757,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
|| _mesa_is_gles3(ctx)) {
- return arrayObj->VertexBinding[array->VertexBinding].InstanceDivisor;
+ return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
}
goto error;
case GL_VERTEX_ATTRIB_BINDING:
@@ -1365,7 +1365,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
- const struct gl_array_object *arrayObj = ctx->Array.VAO;
+ const struct gl_array_object *vao = ctx->Array.VAO;
struct gl_buffer_object *vbo;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1412,8 +1412,8 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
return;
}
- if (buffer == arrayObj->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
- vbo = arrayObj->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
+ if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
+ vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
} else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
@@ -1758,25 +1758,25 @@ print_array(const char *name, GLint index, const struct gl_client_array *array)
void
_mesa_print_arrays(struct gl_context *ctx)
{
- struct gl_array_object *arrayObj = ctx->Array.VAO;
+ struct gl_array_object *vao = ctx->Array.VAO;
GLuint i;
- _mesa_update_array_object_max_element(ctx, arrayObj);
+ _mesa_update_array_object_max_element(ctx, vao);
- printf("Array Object %u\n", arrayObj->Name);
- if (arrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
- print_array("Vertex", -1, &arrayObj->_VertexAttrib[VERT_ATTRIB_POS]);
- if (arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
- print_array("Normal", -1, &arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL]);
- if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
- print_array("Color", -1, &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0]);
+ printf("Array Object %u\n", vao->Name);
+ if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
+ if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
+ print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
+ if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
+ print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- if (arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
- print_array("TexCoord", i, &arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
+ if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
+ print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
- if (arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- print_array("Attrib", i, &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
- printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
+ if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
+ print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
+ printf(" _MaxElement = %u\n", vao->_MaxElement);
}
@@ -1801,9 +1801,9 @@ _mesa_init_varray(struct gl_context *ctx)
static void
delete_arrayobj_cb(GLuint id, void *data, void *userData)
{
- struct gl_array_object *arrayObj = (struct gl_array_object *) data;
+ struct gl_array_object *vao = (struct gl_array_object *) data;
struct gl_context *ctx = (struct gl_context *) userData;
- _mesa_delete_array_object(ctx, arrayObj);
+ _mesa_delete_array_object(ctx, vao);
}