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authorFredrik Höglund <[email protected]>2013-11-15 20:01:07 +0100
committerFredrik Höglund <[email protected]>2014-05-02 03:00:41 +0200
commit63995b902a5288b778b303f63eb9d884a2dfbdb6 (patch)
treef1aa8c4b11923fc1a87c842b5ba2946cd19acd00 /src/mesa/main/varray.c
parentf0c36cf4faebb98e54bdb12f0cde5357c7bcc49b (diff)
mesa: Implement glBindVertexBuffers
v2: Use the user provided offset and stride when the buffer ID is zero. Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]> (v2)
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index d7dc2325879..46956efb5a8 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1443,6 +1443,119 @@ void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object * const vao = ctx->Array.VAO;
+ GLuint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no
+ * vertex array object is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindVertexBuffers(No array object bound)");
+ return;
+ }
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+ * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (first + count > ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindVertexBuffers(first=%u + count=%d > the value of "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
+ first, count, ctx->Const.MaxVertexAttribBindings);
+ return;
+ }
+
+ if (!buffers) {
+ /**
+ * The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, each affected vertex buffer binding point
+ * from <first> through <first>+<count>-1 will be reset to have no
+ * bound buffer object. In this case, the offsets and strides
+ * associated with the binding points are set to default values,
+ * ignoring <offsets> and <strides>."
+ */
+ struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
+
+ for (i = 0; i < count; i++)
+ bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, 0, 16);
+
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by
+ * a command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require
+ * a first pass to scan the entire list of bound objects for
+ * errors and then a second pass to actually perform the
+ * bindings. Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding
+ * point is not updated and an error will be generated. However,
+ * other binding points in the same command will be updated if
+ * their parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_buffer_object *vbo;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated if any value in
+ * <offsets> or <strides> is negative (per binding)."
+ */
+ if (offsets[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindVertexBuffer(offsets[%u]=%lldd < 0)",
+ i, (long long int) offsets[i]);
+ continue;
+ }
+
+ if (strides[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindVertexBuffer(strides[%u]=%lld < 0)",
+ i, (long long int) strides[i]);
+ continue;
+ }
+
+ if (buffers[i]) {
+ struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
+
+ if (buffers[i] == binding->BufferObj->Name)
+ vbo = binding->BufferObj;
+ else
+ vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindVertexBuffers");
+
+ if (!vbo)
+ continue;
+ } else {
+ vbo = ctx->Shared->NullBufferObj;
+ }
+
+ bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo,
+ offsets[i], strides[i]);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
}