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authorBrian Paul <[email protected]>2009-05-06 13:02:38 -0600
committerBrian Paul <[email protected]>2009-05-07 10:12:33 -0600
commit828aa76f360c96adea1725380c397d04690bfd04 (patch)
tree073c3b52adf4be5eeffce4516d2e87db4482c920 /src/mesa/main/varray.c
parent0077c879b57f663c038becdde37b2f6671f59150 (diff)
mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj
No difference, but a little more understandable.
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 629be600d4c..527555be0e4 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -73,8 +73,8 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
* Later in glDrawArrays we'll check if start + count > _MaxElement to
* be sure we won't go out of bounds.
*/
- if (ctx->Array.ArrayBufferObj->Name)
- array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
+ if (array->BufferObj->Name)
+ array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- (GLsizeiptrARB) array->Ptr + array->StrideB
- elementSize) / array->StrideB;
else