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authorMarek Olšák <[email protected]>2014-03-03 01:01:05 +0100
committerMarek Olšák <[email protected]>2014-03-07 18:07:05 +0100
commit780ce576bb1781f027797039693b98253ee4813e (patch)
treed5a1215579f3fe61ba193f54eb307999f6a82fbf /src/mesa/main/varray.c
parent472ac0db08011af21174bb35e45858480b866346 (diff)
mesa: fix the format of glEdgeFlagPointer
Softpipe expects a float in the vertex shader, which is what glEdgeFlag generates. This fixes piglit/gl-2.0-edgeflag. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 44db2cbcd47..b4b6fa9beea 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -569,8 +569,8 @@ void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
- /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
- const GLboolean integer = GL_TRUE;
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);