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authorKenneth Graunke <[email protected]>2014-08-22 23:01:15 -0700
committerKenneth Graunke <[email protected]>2014-09-24 23:14:26 -0700
commit23247e8059b92cd0330fbf9a4ec8b7227c53d50f (patch)
tree8f1a776318fa14284e4378b3446bc31c450856e3 /src/mesa/main/varray.c
parentf81052dc9b99eca765a44decd01af0335350d0b2 (diff)
mesa: Use VertexArray, not _VertexArray, in array size expressions.
Both sizes are VERT_ATTRIB_MAX, so this has no effect. But it drops a few trivial uses of the derived state. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Fredrik Höglund <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index ead78649db8..09bf52c4251 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -711,7 +711,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
vao = ctx->Array.VAO;
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was disabled, now being enabled */
@@ -737,7 +737,7 @@ _mesa_DisableVertexAttribArray(GLuint index)
vao = ctx->Array.VAO;
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was enabled, now being disabled */
@@ -831,7 +831,7 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
return NULL;
}
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->VertexAttrib));
FLUSH_CURRENT(ctx, 0);
return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
@@ -953,7 +953,7 @@ _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
return;
}
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->VertexAttrib));
*pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
}