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authorKenneth Graunke <kenneth@whitecape.org>2017-02-01 23:02:03 -0800
committerKenneth Graunke <kenneth@whitecape.org>2017-02-12 21:09:19 -0800
commit365afbdaef8f47bf8a434defcf3eed2b5bdfb4ce (patch)
tree3c259457362d5ad182d332294d310fdbca8bf4bf /src/mesa/main/uniforms.h
parent05a56893aa2570cb1f6e61e3c9cf365266ea1d3a (diff)
mesa: Do a draw time check for TES && !TCS in ES 3.x.
ES 3.x requires both TCS and TES to be present. We already checked the TCS && !TES case above, so we just have to check !TCS && TES here. Note that this is allowed in OpenGL, just not ES. This fixes a subcase of: dEQP-GLES31.functional.debug.negative_coverage.*.tessellation.single_tessellation_stage Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Diffstat (limited to 'src/mesa/main/uniforms.h')
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