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authorMarek Olšák <[email protected]>2014-07-26 17:15:39 +0200
committerMarek Olšák <[email protected]>2014-07-28 23:57:08 +0200
commita9528cef6b6ff4875c9d125a60b7309a2ad24766 (patch)
treed77513f18015b67ea4dcf3b6b8c119385aa9955f /src/mesa/main/uniforms.h
parent71ce92200e0314a0878088dec8c0c2a0270bc4dc (diff)
r600g,radeonsi: switch all occurences of array_size to util_max_layer
This fixes 3D texture support in all these cases, because array_size is 1 with 3D textures and depth0 actually contains the "array size". util_max_layer is universal and returns the last layer index for any texture target. A lot of the cases below can't actually be hit with 3D textures, but let's be consistent. This fixes a failure in: piglit layered-rendering/clear-color-all-types 3d single_level for r600g and radeonsi, which was caused by an incorrect CMASK size calculation. Cc: [email protected] Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
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