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authorSamuel Iglesias Gonsalvez <[email protected]>2015-04-21 16:58:29 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:23 +0200
commit4b7b1cf3c0b1682d5ae8983df2bbf5dea50081cd (patch)
treef61e2dd1df4fbc181ab717b4362461a02b0da6ca /src/mesa/main/uniforms.h
parenta07d0c26574203415da343718d906375accf95b3 (diff)
mesa: add glShaderStorageBlockBinding()
Defined in ARB_shader_storage_buffer_object extension. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index c3c9c1e7dd8..96172b72aa1 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -225,6 +225,10 @@ _mesa_UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+ GLuint shaderStorageBlockIndex,
+ GLuint shaderStorageBlockBinding);
+void GLAPIENTRY
_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
GLenum pname, GLint *params);
void GLAPIENTRY