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authorMarek Olšák <[email protected]>2017-06-10 17:22:09 +0200
committerMarek Olšák <[email protected]>2017-06-22 01:51:02 +0200
commitcaf39d6df9de145060d7def72c20ca45e41b1e9c (patch)
tree2a9c4393040bb19a23e192abf8d9e0a9b183a38d /src/mesa/main/uniforms.h
parentb7ba745032900643af7bcfdc773a783b73e2735a (diff)
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesa
v2: also update _mesa_uniform_handle for bindless textures Reviewed-by: Nicolai Hähnle <[email protected]> (v1) Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Timothy Arceri <[email protected]> (v1) Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index bd42b4f0360..ebeaf9deb1d 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -486,6 +486,10 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
extern bool
_mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
+extern void
+_mesa_flush_vertices_for_uniforms(struct gl_context *ctx,
+ const struct gl_uniform_storage *uni);
+
struct gl_builtin_uniform_element {
const char *field;
int tokens[STATE_LENGTH];