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authorDave Airlie <[email protected]>2014-06-11 13:28:32 +1000
committerIlia Mirkin <[email protected]>2015-02-19 00:28:33 -0500
commit5cc486b4e3a169fd2d82c463ca793e48343daef3 (patch)
tree143275fd7beee53c38a5be2ebee8dd618e9efe86 /src/mesa/main/uniforms.h
parentbf257d2c909681139f6880555d896745289152e7 (diff)
mesa: add double uniform support. (v5)
This adds support for the new uniform interfaces from ARB_gpu_shader_fp64. v2: support ARB_separate_shader_objects ProgramUniform*d* (Ian) don't allow boolean uniforms to be updated (issue 15) (Ian) v3: fix size_mul v4: Teach uniform update to take into account double precision (Topi) v5: add transpose for double case (Ilia) Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 520fbbf7887..0e6113fe996 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -362,7 +362,8 @@ void
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLuint cols, GLuint rows,
GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values);
+ GLboolean transpose,
+ const GLvoid *values, GLenum type);
void
_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,