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authorIan Romanick <[email protected]>2013-06-10 10:33:59 -0700
committerIan Romanick <[email protected]>2013-06-12 16:30:06 -0700
commit5097f358419c067a71e96e39764b3bb0a716bdbb (patch)
tree5b84db82f7a16836baf6018ca397ae180f1e75f4 /src/mesa/main/uniforms.h
parent4cce4efaa38e95c121343565de5e517345d6a9dd (diff)
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
This will be used in the next commit. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 5ebd5e49a78..d718b0f12e3 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -269,7 +269,8 @@ struct gl_builtin_uniform_desc {
* Combine the uniform's base location and the offset
*/
static inline GLint
-_mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset)
+_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
+ unsigned base_location, unsigned offset)
{
return (base_location << 16) | offset;
}
@@ -278,7 +279,8 @@ _mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset)
* Separate the uniform base location and parameter offset
*/
static inline void
-_mesa_uniform_split_location_offset(GLint location, unsigned *base_location,
+_mesa_uniform_split_location_offset(const struct gl_shader_program *prog,
+ GLint location, unsigned *base_location,
unsigned *offset)
{
*offset = location & 0xffff;