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author | Chris Forbes <[email protected]> | 2013-12-01 11:07:46 +1300 |
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committer | Chris Forbes <[email protected]> | 2013-12-07 16:08:47 +1300 |
commit | dfa952da97817093b7f7f95095c8598044126e09 (patch) | |
tree | 54b140c6d351225495c79dd104e41a9f676d80b4 /src/mesa/main/uniforms.h | |
parent | 8064b0f2c488f5c74a8910c2a5675672e8b1e066 (diff) |
i965/wm: Set copy of sample mask in 3DSTATE_PS correctly for Haswell
The bspec says:
"SW must program the sample mask value in this field so that it matches
with 3DSTATE_SAMPLE_MASK"
I haven't observed this to actually fix anything, but stumbled across it
while adding the rest of the support for CMS layout for multisample
textures.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
0 files changed, 0 insertions, 0 deletions