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authorSamuel Pitoiset <[email protected]>2017-02-24 19:24:56 +0100
committerSamuel Pitoiset <[email protected]>2017-06-14 10:04:36 +0200
commit326a82a255c1a72376ce2b7f3d878bfff5cb9621 (patch)
tree0e915868eecb94a8435ed619ab212272a6c2f7b4 /src/mesa/main/uniforms.h
parentafb141156f09e7f2f22b88eeefe8e0800c26c1d6 (diff)
mesa: add support for glUniformHandleui64*ARB()
Bindless sampler/image handles are represented using 64-bit unsigned integers. The ARB_bindless_texture spec says: "The error INVALID_OPERATION is generated by UniformHandleui64{v}ARB if the sampler or image uniform being updated has the "bound_sampler" or "bound_image" layout qualifier"." Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 553e8717ba0..bd42b4f0360 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -453,6 +453,10 @@ _mesa_uniform_matrix(GLint location, GLsizei count,
GLuint cols, GLuint rows, enum glsl_base_type basicType);
void
+_mesa_uniform_handle(GLint location, GLsizei count, const GLvoid *values,
+ struct gl_context *, struct gl_shader_program *);
+
+void
_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
GLsizei bufSize, enum glsl_base_type returnType,
GLvoid *paramsOut);