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authorMarek Olšák <[email protected]>2017-11-16 04:29:35 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commite149a0253c12d103805230bc7bc0a36887c3b8df (patch)
tree2eedb0e74a1d0f71c76634ac165f925feecfa1b3 /src/mesa/main/uniforms.h
parenta7882013d3e788a76cce638704c02b7bea0e67a1 (diff)
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove the typecasts. This helps reduce the size of gl_program_parameter. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 9236db97805..819cf90ba41 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -505,7 +505,7 @@ _mesa_flush_vertices_for_uniforms(struct gl_context *ctx,
struct gl_builtin_uniform_element {
const char *field;
- int tokens[STATE_LENGTH];
+ gl_state_index16 tokens[STATE_LENGTH];
int swizzle;
};