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authorEric Anholt <[email protected]>2010-08-24 15:43:56 -0700
committerEric Anholt <[email protected]>2010-08-24 16:37:02 -0700
commit2f5bf20e44d509fa3afbe2cfbb9bb65347daea6a (patch)
tree52d357a3350aee48ade8ba5c42dc4e17b314b637 /src/mesa/main/uniforms.h
parent7de4d8fe11c53e59265b8a4252ab9940ffcc9929 (diff)
glsl: Set up uniform initializers by walking the shaders after linking.
Previously, uniform initializers were handled by ir_to_mesa as it made its Parameters list. However, uniform values are global to all shaders, and the value set in one Parameters list wasn't propagated to the other gl_program->Parameters lists. By going back through the general Mesa uniform handling, we make sure that all gl_programs get updated values, and also successfully separate uniform initializer handling from ir_to_mesa gl_program generation. Fixes: glsl-uniform-initializer-5.
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index ef98fe16bb1..f823c614447 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -150,7 +150,20 @@ _mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
-
+GLint
+_mesa_get_uniform_location(GLcontext *ctx, struct gl_shader_program *shProg,
+ const GLchar *name);
+
+void
+_mesa_uniform(GLcontext *ctx, struct gl_shader_program *shader_program,
+ GLint location, GLsizei count,
+ const GLvoid *values, GLenum type);
+
+void
+_mesa_uniform_matrix(GLcontext *ctx, struct gl_shader_program *shProg,
+ GLint cols, GLint rows,
+ GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values);
extern void
_mesa_update_shader_textures_used(struct gl_program *prog);