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authorIan Romanick <[email protected]>2012-12-14 14:59:11 -0800
committerIan Romanick <[email protected]>2013-01-18 17:35:33 -0800
commit5938c7774ff973612358ca52691c3eb73171e2e7 (patch)
tree36d7b1f119b062ff7e4a45be30134da1c50b3833 /src/mesa/main/uniforms.h
parentf26520146b6763212aca5c4f1f14a32f2824bbb0 (diff)
mesa: Refactor getting a uniform's name to a helper function
We currently have a bug in this code, and I don't want to fix it in two places. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 287d7106bb6..f17503121c8 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -213,6 +213,11 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
extern const struct gl_program_parameter *
get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
+extern void
+_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
+ GLsizei maxLength, GLsizei *length,
+ GLchar *nameOut);
+
struct gl_builtin_uniform_element {
const char *field;
int tokens[STATE_LENGTH];