summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/uniforms.c
diff options
context:
space:
mode:
authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/uniforms.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 87ce6e49388..9359db18929 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -384,7 +384,7 @@ get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
* Called by glGetActiveUniform().
*/
static void
-_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
+_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *nameOut)
{
@@ -527,7 +527,7 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
* to the shader program and return the program parameter position.
*/
static void
-lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
+lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location,
struct gl_program **progOut, GLint *paramPosOut)
{
struct gl_shader_program *shProg
@@ -620,7 +620,7 @@ split_location_offset(GLint *location, GLint *offset)
* Called via glGetUniformfv().
*/
static void
-_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
+_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
GLfloat *params)
{
struct gl_program *prog;
@@ -653,7 +653,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
* \sa _mesa_get_uniformfv, only difference is a cast.
*/
static void
-_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
+_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
GLint *params)
{
struct gl_program *prog;
@@ -688,7 +688,7 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
* offset (used for arrays, structs).
*/
GLint
-_mesa_get_uniform_location(GLcontext *ctx, struct gl_shader_program *shProg,
+_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
const GLchar *name)
{
GLint offset = 0, location = -1;
@@ -837,7 +837,7 @@ compatible_types(GLenum userType, GLenum targetType)
* \param values the new values, of datatype 'type'
*/
static void
-set_program_uniform(GLcontext *ctx, struct gl_program *program,
+set_program_uniform(struct gl_context *ctx, struct gl_program *program,
GLint index, GLint offset,
GLenum type, GLsizei count, GLint elems,
const void *values)
@@ -980,7 +980,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
* Called via glUniform*() functions.
*/
void
-_mesa_uniform(GLcontext *ctx, struct gl_shader_program *shProg,
+_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
GLint location, GLsizei count,
const GLvoid *values, GLenum type)
{
@@ -1084,7 +1084,7 @@ _mesa_uniform(GLcontext *ctx, struct gl_shader_program *shProg,
* Set a matrix-valued program parameter.
*/
static void
-set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
+set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
GLuint index, GLuint offset,
GLuint count, GLuint rows, GLuint cols,
GLboolean transpose, const GLfloat *values)
@@ -1152,7 +1152,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
* Note: cols=2, rows=4 ==> array[2] of vec4
*/
void
-_mesa_uniform_matrix(GLcontext *ctx, struct gl_shader_program *shProg,
+_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
GLint cols, GLint rows,
GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values)