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authorIan Romanick <[email protected]>2011-09-06 15:30:54 -0700
committerIan Romanick <[email protected]>2011-10-18 17:26:37 -0700
commita541ff3fb99f43f9f664daf275e315af2836977e (patch)
tree684d62b751fb07efd556f921b03e905a24853f33 /src/mesa/main/uniforms.c
parent118fd08b586970175af9ae269c81c0f501acba25 (diff)
mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp
Fold _mesa_get_active_uniform into its only caller in the process. More changes are coming soon. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c61
1 files changed, 1 insertions, 60 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 7252c099abf..ccaedf9f1d6 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -211,7 +211,7 @@ find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index,
* \param index the uniform index in [0, NumUniforms-1]
* \return gl_program_parameter point or NULL if index is invalid
*/
-static const struct gl_program_parameter *
+const struct gl_program_parameter *
get_uniform_parameter(struct gl_shader_program *shProg, GLint index)
{
struct gl_program *prog;
@@ -224,54 +224,6 @@ get_uniform_parameter(struct gl_shader_program *shProg, GLint index)
}
-/**
- * Called by glGetActiveUniform().
- */
-static void
-_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
-{
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
- const struct gl_program_parameter *param;
-
- if (!shProg)
- return;
-
- if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
- return;
- }
-
- param = get_uniform_parameter(shProg, index);
- if (!param)
- return;
-
- if (nameOut) {
- _mesa_copy_string(nameOut, maxLength, length, param->Name);
- }
-
- if (size) {
- GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- if ((GLint) param->Size > typeSize) {
- /* This is an array.
- * Array elements are placed on vector[4] boundaries so they're
- * a multiple of four floats. We round typeSize up to next multiple
- * of four to get the right size below.
- */
- typeSize = (typeSize + 3) & ~3;
- }
- /* Note that the returned size is in units of the <type>, not bytes */
- *size = param->Size / typeSize;
- }
-
- if (type) {
- *type = param->DataType;
- }
-}
-
-
static unsigned
get_vector_elements(GLenum type)
{
@@ -1479,17 +1431,6 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
}
-void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
- type, name);
-}
-
-
/**
* Plug in shader uniform-related functions into API dispatch table.
*/