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authorTimothy Arceri <[email protected]>2017-06-26 09:25:07 +1000
committerTimothy Arceri <[email protected]>2017-06-27 08:03:29 +1000
commit62abf6862f24f1633166e47b097f7bd255067c45 (patch)
tree6f8c4168a1108fcead6177d190956ce9636710d6 /src/mesa/main/uniforms.c
parentccf963ed2984a77a25915adbf2d87ddfacc27cb5 (diff)
mesa: fix unused variable warning in release builds
Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 91c3bf66f8d..71acb288864 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -104,7 +104,8 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
GLbitfield mask = prog->SamplersUsed;
gl_shader_stage prog_stage =
_mesa_program_enum_to_shader_stage(prog->Target);
- struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
+ MAYBE_UNUSED struct gl_linked_shader *shader =
+ shProg->_LinkedShaders[prog_stage];
GLuint s;
assert(shader);